QFinalState Class▲
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					Header: QFinalState 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS StateMachine) target_link_libraries(mytarget PRIVATE Qt6::StateMachine) 
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					qmake: QT += statemachine 
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					Inherits: QAbstractState 
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					Group: QFinalState is part of statemachine 
Detailed Description▲
A final state is used to communicate that (part of) a QStateMachine has finished its work. When a final top-level state is entered, the state machine's finished() signal is emitted. In general, when a final substate (a child of a QState) is entered, the parent state's finished() signal is emitted. QFinalState is part of Qt State Machine Framework.
To use a final state, you create a QFinalState object and add a transition to it from another state. Example:
QPushButton button;
QStateMachine machine;
QState *s1 = new QState();
QFinalState *s2 = new QFinalState();
s1->addTransition(&button, SIGNAL(clicked()), s2);
machine.addState(s1);
machine.addState(s2);
QObject::connect(&machine, SIGNAL(finished()), QApplication::instance(), SLOT(quit()));
machine.setInitialState(s1);
machine.start();See Also▲
See also QState::finished()
Member Function Documentation▲
QFinalState::QFinalState(QState *parent = nullptr)▲
Constructs a new QFinalState object with the given parent state.
[virtual] QFinalState::~QFinalState()▲
Destroys this final state.
[override virtual protected] bool QFinalState::event(QEvent *e)▲
Reimplements: QAbstractState::event(QEvent *e).
[override virtual protected] void QFinalState::onEntry(QEvent *event)▲
Reimplements: QAbstractState::onEntry(QEvent *event).
[override virtual protected] void QFinalState::onExit(QEvent *event)▲
Reimplements: QAbstractState::onExit(QEvent *event).




