PerVertexColorMaterial QML Type▲
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					Import Statement: import Qt3D.Extras 2.6 
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					Inherits: Material 
Detailed Description▲
This lighting effect is based on the combination of 2 lighting components ambient and diffuse. Ambient is set by the vertex color. Diffuse takes in account the normal distribution of each vertex.
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						Ambient is the color that is emitted by an object without any other light source. 
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						Diffuse is the color that is emitted for rough surface reflections with the lights 
This material uses an effect with a single render pass approach and forms fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.




