PhongMaterial QML Type▲
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					Import Statement: import Qt3D.Extras 2.6 
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					Inherits: Material 
Detailed Description▲
The phong lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
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						Ambient is the color that is emitted by an object without any other light source. 
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						Diffuse is the color that is emitted for rought surface reflections with the lights. 
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						Specular is the color emitted for shiny surface reflections with the lights. 
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						The shininess of a surface is controlled by a float property. 
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.




