InputSequence QML Type▲
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					Import Statement: import Qt3D.Input 2.6 
- 
					Instantiates:: QInputSequence 
Detailed Description▲
Represents a set of QAbstractActionInput's that must be triggerd one after the other.
The following example shows a chord that will be triggered by pressing the A and S keys together with a tolerance of 10 miliseconds between presses.
InputChord {
  tolerance: 10
  inputs: [
     ActionInput {
         sourceDevice: keyboardSourceDevice
         keys: [Qt.Key_A]
     },
     ActionInput {
        sourceDevice: keyboardSourceDevice
        keys: [Qt.Key_S]
     }
     ]
}Property Documentation▲
buttonInterval : int▲
sequences : list<AbstractActionInput>▲
timeout : int▲
The time in milliseconds in which all QAbstractActionInput's in the input sequence must triggered within.
Signal Documentation▲
buttonIntervalChanged()▲
The corresponding handler is onButtonIntervalChanged
The corresponding handler is onButtonIntervalChanged.
timeoutChanged()▲
This signal is emitted when the timeout of the input sequence is changed.
The corresponding handler is onTimeoutChanged
The corresponding handler is onTimeoutChanged.




