AlphaCoverage QML Type▲
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					Import Statement: import Qt3D.Render 2.6 
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					Inherits: RenderState 
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					Instantiates:: QAlphaCoverage 
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					Group: AlphaCoverage is part of renderstates 
Detailed Description▲
An AlphaCoverage type enables alpha-to-coverage multisampling mode. When enabled, the fragment alpha value is used as a coverage for the sample and combined with fragment coverage value. AlphaCoverage does nothing if multisampling is disabled. Alpha-to-coverage is most useful when order independent blending is required, for example when rendering leaves, grass and other rich vegetation.
It can be added to a RenderPass:
RenderPass {
    shaderProgram: ShaderProgram {
        // ...
    }
    renderStates: [
        AlphaCoverage {},
        MultiSampleAntiAliasing {}
    ]
}Or to a RenderStateSet:
RenderStateSet {
    renderStates: [
        AlphaCoverage {},
        MultiSampleAntiAliasing {}
    ]
}See Also▲
See also MultiSampleAntiAliasing




