RenderStateSet QML Type▲
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					Import Statement: import Qt3D.Render 2.6 
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					Inherits: FrameGraphNode 
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					Instantiates:: QRenderStateSet 
Detailed Description▲
States set on a RenderStateSet are set globally, contrary to the per-material states that can be set on a RenderPass. By default, an empty RenderStateSet will result in all render states being disabled when executed. Adding a RenderState state explicitly enables that render state at runtime.
The RenderStateSet is enabled when added to the active frame graph:
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Extras 2.0
Entity {
    id: rootNode
    components: [
        RenderSettings {
            activeFrameGraph: RenderSurfaceSelector {
                ClearBuffers {
                    buffers : ClearBuffers.ColorDepthBuffer
                    CameraSelector {
                        camera: Camera {
                            position: Qt.vector3d(10, 0, 0)
                            viewCenter: Qt.vector3d(0, 0, 0)
                        }
                        RenderStateSet {
                            renderStates: [
                                CullFace { mode: CullFace.Back }
                            ]
                        }
                    }
                }
            }
        }
    ]
    Entity {
        id: sphereEntity
        components: [
            GeometryRenderer { view: SphereMesh {} },
            PhongMaterial {}
        ]
    }
}See Also▲
See also RenderState, RenderPass




