SubtreeEnabler QML Type▲
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					Import Statement: import Qt3D.Render 2.6 
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					Inherits: FrameGraphNode 
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					Instantiates:: QSubtreeEnabler 
Detailed Description▲
While FrameGraphNodes can be individually enabled and disabled via the enabled property, this can become tedious when an entire path needs to be turned on or off. SubtreeEnabler is a convenience node that makes this use case trivial, allowing all of its children to be controlled by a single switch.
For example, the following simplified frame graph includes a subtree for debug rendering that can easily be enabled only when debugging.
RenderSurfaceSelector {
    ClearBuffers {
        Viewport {
            CameraSelector {}
        }
    }
    SubtreeEnabler {
        enabled: showDebugView
        Viewport {
            CameraSelector {
                RenderPassFilter {}
            }
        }
    }
}SubtreeEnabler is enabled by default.
Property Documentation▲
enablement : enumeration▲
Controls whether subtree enablement is persistent or transient.
| Constant | Description | 
|---|---|
| Persistent | The value of enabled is persistent. This is the default. | 
| SingleShot | The value of enabled will last for a single frame and then be reset to false. This might be used for a subtree drawing to an FBO, for example, to only update the FBO when the relevant portions of the scene changed. | 
Method Documentation▲
void requestUpdate()▲
Requests that the subtree be enabled.
A conveninence method intended to be used with SingleShot enablement.




