CollisionShape QML Type▲
- 
					Import Statement: import QtQuick3D.Physics 
- 
					Since: Qt 6.4 
- 
					Inherited By:: BoxShape, CapsuleShape, ConvexMeshShape, HeightFieldShape, PlaneShape, SphereShape, and TriangleMeshShape 
- 
					Inherits: Node 
Detailed Description▲
This is the base type for all collision shapes. A collision shape is used to define the physical shape and extent of an object for the purposes of the physics simulation.




