PhysicsNode QML Type▲
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Import Statement: import QtQuick3D.Physics
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Since: Qt 6.4
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Inherited By:: PhysicsBody and TriggerBody
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Inherits: Node
Detailed Description▲
PhysicsNode is the base type for all the objects that take part in the physics simulation. These objects have a position in three-dimensional space and a geometrical shape.
Property Documentation▲
collisionShapes : list<CollisionShape>▲
This property contains the list of collision shapes. These shapes will be combined and act as a single rigid body when interacting with other bodies.
See Also▲
receiveContactReports : bool▲
This property determines whether this body will receive contact reports when colliding with other bodies. If activated, this means that the bodyContact signal will be emitted on a collision with a body that has sendContactReports set to true.
receiveTriggerReports : bool▲
This property determines whether this body will receive reports when entering or leaving a trigger body.
sendContactReports : bool▲
This property determines whether this body will send contact reports when colliding with other bodies.
sendTriggerReports : bool▲
This property determines whether this body will send reports when entering or leaving a trigger body.
Signal Documentation▲
bodyContact(PhysicsNode *body, list<vector3D> positions, list<vector3D> impulses, list<vector3D> normals)▲
This signal is emitted when there is a collision between a non-kinematic dynamic body and any other body. The receiveContactReports in this body and sendContactReports in the colliding body need to be set to true. The parameters body, positions, impulses and normals contain the other body, position, impulse force and normal for each contact point at the same index.
The corresponding handler is onBodyContact.
See Also▲
See also CharacterController::shapeHit
enteredTriggerBody(TriggerBody *body)▲
This signal is emitted when this body enters the specified trigger body.
Only emitted when receiveTriggerReports is true
The corresponding handler is onEnteredTriggerBody.
See Also▲
See also receiveTriggerReports, exitedTriggerBody
exitedTriggerBody(TriggerBody *body)▲
This signal is emitted when this body exits the specified trigger body.
Only emitted when receiveTriggerReports is true
The corresponding handler is onExitedTriggerBody.
See Also▲
See also receiveTriggerReports, enteredTriggerBody