Qt 3D Core QML Types▲
To import and use the module's QML types, use the following statement:
import Qt3D.Core 2.6See Qt 3D QML Types for a list of all QML types in Qt 3D.
QML Types▲
Contents▲
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							AbstractSkeleton: A skeleton contains the joints for a skinned mesh. 
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							Armature: Used to calculate skinning transform matrices and set them on shaders. 
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							Attribute: Defines an attribute and how data should be read from a Buffer. 
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							BoundingVolume: can be used to override an entity's bounding volume. 
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							Buffer: Provides a data store for raw data to later be used as vertices or uniforms. 
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							Component3D: Provides the base type for creating Qt 3D components. 
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							CoreSettings: The CoreSettings class holds settings related to core data handling process. 
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							Entity: Entity is a Node subclass that can aggregate several Component3D instances that will specify its behavior. 
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							EntityLoader: Provides a way to dynamically load an Entity subtree. 
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							Geometry: Encapsulates geometry. 
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							GeometryView: Encapsulates geometry details. 
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							Joint: Used to transforms parts of skinned meshes. 
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							Node: A base QML type that other types inherit. It cannot be directly created. 
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							NodeInstantiator: Dynamically creates nodes. 
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							QuaternionAnimation: A PropertyAnimation for quaternions. 
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							Skeleton: Holds the data for a skeleton to be used with skinned meshes. 
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							SkeletonLoader: Used to load a skeleton of joints from file. 
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							Transform: Used to perform transforms on meshes. 




