QLerpClipBlend Class▲
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					Header: QLerpClipBlend 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS 3danimation) target_link_libraries(mytarget PRIVATE Qt6::3danimation) 
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					qmake: QT += 3danimation 
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					Inherited By: 
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					Instantiated By: qml-qt3d-animation-lerpclipblend.xml 
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					Inherits: Qt3DAnimation::QAbstractClipBlendNode 
Detailed Description▲
QLerpClipBlend can be useful to create advanced animation effects based on individual animation clips. For instance, given a player character, lerp blending could be used to combine a walking animation clip with an injured animation clip based on a blend factor that increases the more the player gets injured. This would then allow with blend factor == 0 to have a non injured walking player, with blend factor == 1 a fully injured player, with blend factor == 0.5 a partially walking and injured player.
See Also▲
See also QBlendedClipAnimator
Property Documentation▲
blendFactor : float▲
Specifies the blending factor between 0 and 1 to control the blending of two animation clips.
Access functions:
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							float blendFactor() const 
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							void setBlendFactor(float blendFactor) 
Notifier signal:
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							void blendFactorChanged(float blendFactor) 
endClip : Qt3DAnimation::QAbstractClipBlendNode*▲
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 1.
Access functions:
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							*endClip() const 
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							void setEndClip( *endClip) 
Notifier signal:
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							void endClipChanged( *endClip) 
startClip : Qt3DAnimation::QAbstractClipBlendNode*▲
Holds the sub-tree that should be used as the start clip for this lerp blend node. That is, the clip returned by this blend node when the blendFactor is set to a value of 0.
Access functions:
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							*startClip() const 
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							void setStartClip( *startClip) 
Notifier signal:
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							void startClipChanged( *startClip) 




