QDiffuseSpecularMapMaterial Class▲
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					Header: QDiffuseSpecularMapMaterial 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) 
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					qmake: QT += 3dextras 
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					Inherits: Qt3DRender::QMaterial 
This class is deprecated. We strongly advise against using it in new code.
Detailed Description▲
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
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						Ambient is the color that is emitted by an object without any other light source. 
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						Diffuse is the color that is emitted for rough surface reflections with the lights. 
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						Specular is the color emitted for shiny surface reflections with the lights. 
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						The shininess of a surface is controlled by a float property. 
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation▲
ambient : QColor▲
Holds the current ambient color that is emitted by an object without any other light source.
Access functions:
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							ambient() const 
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							void setAmbient(const &ambient) 
Notifier signal:
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							void ambientChanged(const &ambient) 
diffuse : Qt3DRender::QAbstractTexture*▲
Holds the current diffuse map texture.
By default, the diffuse texture has the following properties:
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							Linear minification and magnification filters 
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							Linear mipmap with mipmapping enabled 
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							Repeat wrap mode 
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							Maximum anisotropy of 16.0 
Access functions:
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							*diffuse() const 
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							void setDiffuse( *diffuse) 
Notifier signal:
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							void diffuseChanged( *diffuse) 
shininess : float▲
Holds the current shininess as a float value. Higher values of shininess result in a smaller and brighter highlight.
Defaults to 150.0.
Access functions:
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							float shininess() const 
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							void setShininess(float shininess) 
Notifier signal:
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							void shininessChanged(float shininess) 
specular : Qt3DRender::QAbstractTexture*▲
Holds the current specular map texture.
By default, the specular texture has the following properties:
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							Linear minification and magnification filters 
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							Linear mipmap with mipmapping enabled 
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							Repeat wrap mode 
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							Maximum anisotropy of 16.0 
Access functions:
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							*specular() const 
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							void setSpecular( *specular) 
Notifier signal:
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							void specularChanged( *specular) 
textureScale : float▲
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.
Access functions:
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							float textureScale() const 
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							void setTextureScale(float textureScale) 
Notifier signal:
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							void textureScaleChanged(float textureScale) 
Member Function Documentation▲
[explicit] QDiffuseSpecularMapMaterial::QDiffuseSpecularMapMaterial(Qt3DCore::QNode *parent = nullptr)▲
Constructs a new QDiffuseSpecularMapMaterial instance with parent object parent.
[virtual] QDiffuseSpecularMapMaterial::~QDiffuseSpecularMapMaterial()▲
Destroys the QDiffuseSpecularMapMaterial instance.




