QMetalRoughMaterial Class▲
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					Header: QMetalRoughMaterial 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) 
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					qmake: QT += 3dextras 
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					Inherited By: 
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					Instantiated By: qml-qt3d-extras-metalroughmaterial.xml 
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					Inherits: Qt3DRender::QMaterial 
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					Group: QMetalRoughMaterial is part of qt3d-extras-materials 
Detailed Description▲
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 3 and OpenGL ES 3.
Property Documentation▲
ambientOcclusion : QVariant▲
Holds the current ambient occlusion map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
Access functions:
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							ambientOcclusion() const 
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							void setAmbientOcclusion(const &ambientOcclusion) 
Notifier signal:
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							void ambientOcclusionChanged(const &ambientOcclusion) 
baseColor : QVariant▲
Holds the current base color of the material. This can be either a plain color value or a texture. By default the value of this property is "grey".
Access functions:
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							baseColor() const 
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							void setBaseColor(const &baseColor) 
Notifier signal:
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							void baseColorChanged(const &baseColor) 
metalness : QVariant▲
Holds the current metalness level of the material, as a value between 0 (purely dielectric, the default) and 1 (purely metallic). This can be either a plain uniform value or a texture. By default the value of this property is 0.
Access functions:
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							metalness() const 
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							void setMetalness(const &metalness) 
Notifier signal:
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							void metalnessChanged(const &metalness) 
normal : QVariant▲
Holds the current normal map texture of the material. This can only be a texture, otherwise it is ignored. By default this map is not set.
Access functions:
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							normal() const 
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							void setNormal(const &normal) 
Notifier signal:
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							void normalChanged(const &normal) 
roughness : QVariant▲
Holds the current roughness level of the material. This can be either a plain uniform value or a texture. By default the value of this property is 0.
Access functions:
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							roughness() const 
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							void setRoughness(const &roughness) 
Notifier signal:
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							void roughnessChanged(const &roughness) 
textureScale : float▲
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.
Access functions:
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							float textureScale() const 
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							void setTextureScale(float textureScale) 
Notifier signal:
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							void textureScaleChanged(float textureScale) 
Member Function Documentation▲
[explicit] QMetalRoughMaterial::QMetalRoughMaterial(Qt3DCore::QNode *parent = nullptr)▲
Constructs a new QMetalRoughMaterial instance with parent object parent.
[virtual] QMetalRoughMaterial::~QMetalRoughMaterial()▲
Destroys the QMetalRoughMaterial instance.




