QNormalDiffuseMapAlphaMaterial Class▲
- 
					Header: QNormalDiffuseMapAlphaMaterial 
- 
					CMake: find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) 
- 
					qmake: QT += 3dextras 
- 
					Inherits: Qt3DExtras::QNormalDiffuseMapMaterial 
This class is deprecated. We strongly advise against using it in new code.
Detailed Description▲
This class is deprecated; use Qt3DExtras::QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- 
						Ambient is the color that is emitted by an object without any other light source. 
- 
						Diffuse is the color that is emitted for rought surface reflections with the lights. 
- 
						Specular is the color emitted for shiny surface reflections with the lights. 
- 
						The shininess of a surface is controlled by a float property. 
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Member Function Documentation▲
[explicit] QNormalDiffuseMapAlphaMaterial::QNormalDiffuseMapAlphaMaterial(Qt3DCore::QNode *parent = nullptr)▲
Constructs a new QNormalDiffuseMapAlphaMaterial instance with parent object parent.
[virtual] QNormalDiffuseMapAlphaMaterial::~QNormalDiffuseMapAlphaMaterial()▲
Destroys the QNormalDiffuseMapAlphaMaterial instance.




