QNormalDiffuseMapMaterial Class▲
- 
					Header: QNormalDiffuseMapMaterial 
- 
					CMake: find_package(Qt6 REQUIRED COMPONENTS 3dextras) target_link_libraries(mytarget PRIVATE Qt6::3dextras) 
- 
					qmake: QT += 3dextras 
- 
					Inherits: Qt3DRender::QMaterial 
- 
					Inherited By: Qt3DExtras::QNormalDiffuseMapAlphaMaterial 
This class is deprecated. We strongly advise against using it in new code.
Detailed Description▲
This class is deprecated; use QDiffuseSpecularMaterial instead.
The specular lighting effect is based on the combination of 3 lighting components ambient, diffuse and specular. The relative strengths of these components are controlled by means of their reflectivity coefficients which are modelled as RGB triplets:
- 
						Ambient is the color that is emitted by an object without any other light source. 
- 
						Diffuse is the color that is emitted for rought surface reflections with the lights. 
- 
						Specular is the color emitted for shiny surface reflections with the lights. 
- 
						The shininess of a surface is controlled by a float property. 
This material uses an effect with a single render pass approach and performs per fragment lighting. Techniques are provided for OpenGL 2, OpenGL 3 or above as well as OpenGL ES 2.
Property Documentation▲
ambient : QColor▲
Holds the current ambient color.
Access functions:
- 
							ambient() const 
- 
							void setAmbient(const &ambient) 
Notifier signal:
- 
							void ambientChanged(const &ambient) 
diffuse : Qt3DRender::QAbstractTexture*▲
Holds the current diffuse map texture.
By default, the diffuse texture has these properties:
- 
							Linear minification and magnification filters 
- 
							Linear mipmap with mipmapping enabled 
- 
							Repeat wrap modeM 
- 
							Maximum anisotropy of 16.0 
Access functions:
- 
							*diffuse() const 
- 
							void setDiffuse( *diffuse) 
Notifier signal:
- 
							void diffuseChanged( *diffuse) 
normal : Qt3DRender::QAbstractTexture*▲
Holds the current normal map texture.
By default, the normal texture has the following properties:
- 
							Linear minification and magnification filters 
- 
							Repeat wrap mode 
- 
							Maximum anisotropy of 16.0 
Access functions:
- 
							*normal() const 
- 
							void setNormal( *normal) 
Notifier signal:
- 
							void normalChanged( *normal) 
shininess : float▲
Holds the current shininess as a float value.
Access functions:
- 
							float shininess() const 
- 
							void setShininess(float shininess) 
Notifier signal:
- 
							void shininessChanged(float shininess) 
specular : QColor▲
Holds the current specular color.
Access functions:
- 
							specular() const 
- 
							void setSpecular(const &specular) 
Notifier signal:
- 
							void specularChanged(const &specular) 
textureScale : float▲
Holds the current texture scale. It is applied as a multiplier to texture coordinates at render time. Defaults to 1.0.
When used in conjunction with QTextureWrapMode::Repeat, textureScale provides a simple way to tile a texture across a surface. For example, a texture scale of 4.0 would result in 16 (4x4) tiles.
Access functions:
- 
							float textureScale() const 
- 
							void setTextureScale(float textureScale) 
Notifier signal:
- 
							void textureScaleChanged(float textureScale) 
Member Function Documentation▲
[explicit] QNormalDiffuseMapMaterial::QNormalDiffuseMapMaterial(Qt3DCore::QNode *parent = nullptr)▲
Constructs a new QNormalDiffuseMapMaterial instance with parent object parent.
[virtual] QNormalDiffuseMapMaterial::~QNormalDiffuseMapMaterial()▲
Destroys the QNormalDiffuseMapMaterial instance.




