QMouseHandler Class▲
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					Header: Qt3DInput/QMouseHandler 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS 3dinput) target_link_libraries(mytarget PRIVATE Qt6::3dinput) 
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					qmake: QT += 3dinput 
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					Inherited By: 
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					Instantiated By: qml-qt3d-input-mousehandler.xml 
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					Inherits: Qt3DCore::QComponent 
Detailed Description▲
QMouseHandler components shouldn't be shared, not respecting that condition will most likely result in undefined behaviors.
See Also▲
See also QMouseDevice, QMouseEvent
Property Documentation▲
[read-only] containsMouse : const bool▲
Holds true if the QMouseHandler currently contains the mouse.
In this context, contains mean that the ray originating from the mouse is intersecting with the Qt3DCore::QEntity that aggregates the current QMouseHandler instance component.
Access functions:
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							bool containsMouse() const 
Notifier signal:
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							void containsMouseChanged(bool containsMouse) 
sourceDevice : Qt3DInput::QMouseDevice*▲
Holds the current mouse source device of the QMouseHandler instance.
Access functions:
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							*sourceDevice() const 
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							void setSourceDevice( *mouseDevice) 
Notifier signal:
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							void sourceDeviceChanged( *mouseDevice) 
Member Function Documentation▲
[explicit] QMouseHandler::QMouseHandler(Qt3DCore::QNode *parent = nullptr)▲
Constructs a new QMouseHandler instance with parent parent.
void QMouseHandler::clicked(Qt3DInput::QMouseEvent *mouse)▲
This signal is emitted when a mouse button is clicked with the event details being contained within mouse.
void QMouseHandler::doubleClicked(Qt3DInput::QMouseEvent *mouse)▲
This signal is emitted when a mouse button is double clicked with the event details being contained within mouse.
void QMouseHandler::entered()▲
void QMouseHandler::exited()▲
void QMouseHandler::positionChanged(Qt3DInput::QMouseEvent *mouse)▲
This signal is emitted when the mouse position changes with the event details being contained within mouse
void QMouseHandler::pressAndHold(Qt3DInput::QMouseEvent *mouse)▲
This signal is emitted when a mouse button is pressed and held down with the event details being contained within mouse
void QMouseHandler::pressed(Qt3DInput::QMouseEvent *mouse)▲
This signal is emitted when a mouse button is pressed with the event details being contained within mouse
void QMouseHandler::released(Qt3DInput::QMouseEvent *mouse)▲
This signal is emitted when a mouse button is released with the event details being contained within mouse
void QMouseHandler::setSourceDevice(Qt3DInput::QMouseDevice *mouseDevice)▲
Sets the mouse device of the QMouseHandler instance to mouseDevice.
Setter function for property sourceDevice.
See Also▲
See also sourceDevice()
void QMouseHandler::wheel(Qt3DInput::QWheelEvent *wheel)▲
This signal is emitted when the mouse wheel is used with the event details being contained within wheel




