QAbstractTexture Class▲
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					Header: QAbstractTexture 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) 
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					qmake: QT += 3drender 
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					Inherited By: Qt3DRender::QSharedGLTexture, Qt3DRender::QTexture1D, Qt3DRender::QTexture1DArray, Qt3DRender::QTexture2D, Qt3DRender::QTexture2DArray, Qt3DRender::QTexture2DMultisample, Qt3DRender::QTexture2DMultisampleArray, Qt3DRender::QTexture3D, Qt3DRender::QTextureBuffer, Qt3DRender::QTextureCubeMap, Qt3DRender::QTextureCubeMapArray, Qt3DRender::QTextureLoader, and Qt3DRender::QTextureRectangle 
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					Instantiated By: qml-qt3d-render-abstracttexture.xml 
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					Inherits: Qt3DCore::QNode 
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					Inherited By: Qt3DRender::QSharedGLTexture, Qt3DRender::QTexture1D, Qt3DRender::QTexture1DArray, Qt3DRender::QTexture2D, Qt3DRender::QTexture2DArray, Qt3DRender::QTexture2DMultisample, Qt3DRender::QTexture2DMultisampleArray, Qt3DRender::QTexture3D, Qt3DRender::QTextureBuffer, Qt3DRender::QTextureCubeMap, Qt3DRender::QTextureCubeMapArray, Qt3DRender::QTextureLoader, and Qt3DRender::QTextureRectangle 
Detailed Description▲
The QAbstractTexture class shouldn't be used directly but rather through one of its subclasses. Each subclass implements a given texture target (2D, 2DArray, 3D, CubeMap ...) Each subclass provides a set of functors for each layer, cube map face and mipmap level. In turn the backend uses those functor to properly fill a corresponding OpenGL texture with data. It is expected the functor does as minimal processing as possible so as not to slow down textures generation and upload. If the content of a texture is the result of a slow procedural generation process, it is recommended not to implement this directly in a functor.
All textures are unique. If you instantiate twice the same texture this will create 2 identical textures on the GPU, no sharing will take place.
Member Type Documentation▲
enum QAbstractTexture::CubeMapFace▲
This enum identifies the faces of a cube map texture
| Constant | Value | Description | 
|---|---|---|
| Qt3DRender::QAbstractTexture::CubeMapPositiveX | 0x8515 | Specify the positive X face of a cube map | 
| Qt3DRender::QAbstractTexture::CubeMapNegativeX | 0x8516 | Specify the negative X face of a cube map | 
| Qt3DRender::QAbstractTexture::CubeMapPositiveY | 0x8517 | Specify the positive Y face of a cube map | 
| Qt3DRender::QAbstractTexture::CubeMapNegativeY | 0x8518 | Specify the negative Y face of a cube map | 
| Qt3DRender::QAbstractTexture::CubeMapPositiveZ | 0x8519 | Specify the positive Z face of a cube map | 
| Qt3DRender::QAbstractTexture::CubeMapNegativeZ | 0x851A | Specify the negative Z face of a cube map | 
| Qt3DRender::QAbstractTexture::AllFaces | 0x851b | Specify all the faces of a cube map | 
AllFaces should only be used when a behavior needs to be applied to all the faces of a cubemap. This is the case for example when using a cube map as a texture attachment. Using AllFaces in the attachment specfication would result in all faces being bound to the attachment point. On the other hand, if a specific face is specified, the attachment would only be using the specified face.
enum QAbstractTexture::Filter▲
Holds the filter type of the texture provider.
| Constant | Value | Description | 
|---|---|---|
| Qt3DRender::QAbstractTexture::Nearest | 0x2600 | GL_NEAREST | 
| Qt3DRender::QAbstractTexture::Linear | 0x2601 | GL_LINEAR | 
| Qt3DRender::QAbstractTexture::NearestMipMapNearest | 0x2700 | GL_NEAREST_MIPMAP_NEAREST | 
| Qt3DRender::QAbstractTexture::NearestMipMapLinear | 0x2702 | GL_NEAREST_MIPMAP_LINEAR | 
| Qt3DRender::QAbstractTexture::LinearMipMapNearest | 0x2701 | GL_LINEAR_MIPMAP_NEAREST | 
| Qt3DRender::QAbstractTexture::LinearMipMapLinear | 0x2703 | GL_LINEAR_MIPMAP_LINEAR | 
enum QAbstractTexture::Status▲
Contains the status of the texture provider.
| Constant | |
|---|---|
| Qt3DRender::QAbstractTexture::None | 0 | 
| Qt3DRender::QAbstractTexture::Loading | 1 | 
| Qt3DRender::QAbstractTexture::Ready | 2 | 
| Qt3DRender::QAbstractTexture::Error | 3 | 
enum QAbstractTexture::Target▲
| Constant | Value | Description | 
|---|---|---|
| Qt3DRender::QAbstractTexture::TargetAutomatic | 0 | Target will be determined by the Qt3D engine | 
| Qt3DRender::QAbstractTexture::Target1D | 0x0DE0 | GL_TEXTURE_1D | 
| Qt3DRender::QAbstractTexture::Target1DArray | 0x8C18 | GL_TEXTURE_1D_ARRAY | 
| Qt3DRender::QAbstractTexture::Target2D | 0x0DE1 | GL_TEXTURE_2D | 
| Qt3DRender::QAbstractTexture::Target2DArray | 0x8C1A | GL_TEXTURE_2D_ARRAY | 
| Qt3DRender::QAbstractTexture::Target3D | 0x806F | GL_TEXTURE_3D | 
| Qt3DRender::QAbstractTexture::TargetCubeMap | 0x8513 | GL_TEXTURE_CUBE_MAP | 
| Qt3DRender::QAbstractTexture::TargetCubeMapArray | 0x9009 | GL_TEXTURE_CUBE_MAP_ARRAY | 
| Qt3DRender::QAbstractTexture::Target2DMultisample | 0x9100 | GL_TEXTURE_2D_MULTISAMPLE | 
| Qt3DRender::QAbstractTexture::Target2DMultisampleArray | 0x9102 | GL_TEXTURE_2D_MULTISAMPLE_ARRAY | 
| Qt3DRender::QAbstractTexture::TargetRectangle | 0x84F5 | GL_TEXTURE_RECTANGLE | 
| Qt3DRender::QAbstractTexture::TargetBuffer | 0x8C2A | GL_TEXTURE_BUFFER | 
enum QAbstractTexture::TextureFormat▲
This list describes all possible texture formats
| Constant | Value | Description | 
|---|---|---|
| Qt3DRender::QAbstractTexture::NoFormat | 0 | GL_NONE | 
| Qt3DRender::QAbstractTexture::Automatic | 1 | automatically_determines_format | 
| Qt3DRender::QAbstractTexture::R8_UNorm | 0x8229 | GL_R8 | 
| Qt3DRender::QAbstractTexture::RG8_UNorm | 0x822B | GL_RG8 | 
| Qt3DRender::QAbstractTexture::RGB8_UNorm | 0x8051 | GL_RGB8 | 
| Qt3DRender::QAbstractTexture::RGBA8_UNorm | 0x8058 | GL_RGBA8 | 
| Qt3DRender::QAbstractTexture::R16_UNorm | 0x822A | GL_R16 | 
| Qt3DRender::QAbstractTexture::RG16_UNorm | 0x822C | GL_RG16 | 
| Qt3DRender::QAbstractTexture::RGB16_UNorm | 0x8054 | GL_RGB16 | 
| Qt3DRender::QAbstractTexture::RGBA16_UNorm | 0x805B | GL_RGBA16 | 
| Qt3DRender::QAbstractTexture::R8_SNorm | 0x8F94 | GL_R8_SNORM | 
| Qt3DRender::QAbstractTexture::RG8_SNorm | 0x8F95 | GL_RG8_SNORM | 
| Qt3DRender::QAbstractTexture::RGB8_SNorm | 0x8F96 | GL_RGB8_SNORM | 
| Qt3DRender::QAbstractTexture::RGBA8_SNorm | 0x8F97 | GL_RGBA8_SNORM | 
| Qt3DRender::QAbstractTexture::R16_SNorm | 0x8F98 | GL_R16_SNORM | 
| Qt3DRender::QAbstractTexture::RG16_SNorm | 0x8F99 | GL_RG16_SNORM | 
| Qt3DRender::QAbstractTexture::RGB16_SNorm | 0x8F9A | GL_RGB16_SNORM | 
| Qt3DRender::QAbstractTexture::RGBA16_SNorm | 0x8F9B | GL_RGBA16_SNORM | 
| Qt3DRender::QAbstractTexture::R8U | 0x8232 | GL_R8UI | 
| Qt3DRender::QAbstractTexture::RG8U | 0x8238 | GL_RG8UI | 
| Qt3DRender::QAbstractTexture::RGB8U | 0x8D7D | GL_RGB8UI | 
| Qt3DRender::QAbstractTexture::RGBA8U | 0x8D7C | GL_RGBA8UI | 
| Qt3DRender::QAbstractTexture::R16U | 0x8234 | GL_R16UI | 
| Qt3DRender::QAbstractTexture::RG16U | 0x823A | GL_RG16UI | 
| Qt3DRender::QAbstractTexture::RGB16U | 0x8D77 | GL_RGB16UI | 
| Qt3DRender::QAbstractTexture::RGBA16U | 0x8D76 | GL_RGBA16UI | 
| Qt3DRender::QAbstractTexture::R32U | 0x8236 | GL_R32UI | 
| Qt3DRender::QAbstractTexture::RG32U | 0x823C | GL_RG32UI | 
| Qt3DRender::QAbstractTexture::RGB32U | 0x8D71 | GL_RGB32UI | 
| Qt3DRender::QAbstractTexture::RGBA32U | 0x8D70 | GL_RGBA32UI | 
| Qt3DRender::QAbstractTexture::R8I | 0x8231 | GL_R8I | 
| Qt3DRender::QAbstractTexture::RG8I | 0x8237 | GL_RG8I | 
| Qt3DRender::QAbstractTexture::RGB8I | 0x8D8F | GL_RGB8I | 
| Qt3DRender::QAbstractTexture::RGBA8I | 0x8D8E | GL_RGBA8I | 
| Qt3DRender::QAbstractTexture::R16I | 0x8233 | GL_R16I | 
| Qt3DRender::QAbstractTexture::RG16I | 0x8239 | GL_RG16I | 
| Qt3DRender::QAbstractTexture::RGB16I | 0x8D89 | GL_RGB16I | 
| Qt3DRender::QAbstractTexture::RGBA16I | 0x8D88 | GL_RGBA16I | 
| Qt3DRender::QAbstractTexture::R32I | 0x8235 | GL_R32I | 
| Qt3DRender::QAbstractTexture::RG32I | 0x823B | GL_RG32I | 
| Qt3DRender::QAbstractTexture::RGB32I | 0x8D83 | GL_RGB32I | 
| Qt3DRender::QAbstractTexture::RGBA32I | 0x8D82 | GL_RGBA32I | 
| Qt3DRender::QAbstractTexture::R16F | 0x822D | GL_R16F | 
| Qt3DRender::QAbstractTexture::RG16F | 0x822F | GL_RG16F | 
| Qt3DRender::QAbstractTexture::RGB16F | 0x881B | GL_RGB16F | 
| Qt3DRender::QAbstractTexture::RGBA16F | 0x881A | GL_RGBA16F | 
| Qt3DRender::QAbstractTexture::R32F | 0x822E | GL_R32F | 
| Qt3DRender::QAbstractTexture::RG32F | 0x8230 | GL_RG32F | 
| Qt3DRender::QAbstractTexture::RGB32F | 0x8815 | GL_RGB32F | 
| Qt3DRender::QAbstractTexture::RGBA32F | 0x8814 | GL_RGBA32F | 
| Qt3DRender::QAbstractTexture::RGB9E5 | 0x8C3D | GL_RGB9_E5 | 
| Qt3DRender::QAbstractTexture::RG11B10F | 0x8C3A | GL_R11F_G11F_B10F | 
| Qt3DRender::QAbstractTexture::RG3B2 | 0x2A10 | GL_R3_G3_B2 | 
| Qt3DRender::QAbstractTexture::R5G6B5 | 0x8D62 | GL_RGB565 | 
| Qt3DRender::QAbstractTexture::RGB5A1 | 0x8057 | GL_RGB5_A1 | 
| Qt3DRender::QAbstractTexture::RGBA4 | 0x8056 | GL_RGBA4 | 
| Qt3DRender::QAbstractTexture::RGB10A2 | 0x8059 | GL_RGB10_A2 | 
| Qt3DRender::QAbstractTexture::RGB10A2U | 0x906F | GL_RGB10_A2UI | 
| Qt3DRender::QAbstractTexture::D16 | 0x81A5 | GL_DEPTH_COMPONENT16 | 
| Qt3DRender::QAbstractTexture::D24 | 0x81A6 | GL_DEPTH_COMPONENT24 | 
| Qt3DRender::QAbstractTexture::D24S8 | 0x88F0 | GL_DEPTH24_STENCIL8 | 
| Qt3DRender::QAbstractTexture::D32 | 0x81A7 | GL_DEPTH_COMPONENT32 | 
| Qt3DRender::QAbstractTexture::D32F | 0x8CAC | GL_DEPTH_COMPONENT32F | 
| Qt3DRender::QAbstractTexture::D32FS8X24 | 0x8CAD | GL_DEPTH32F_STENCIL8 | 
| Qt3DRender::QAbstractTexture::RGB_DXT1 | 0x83F0 | GL_COMPRESSED_RGB_S3TC_DXT1_EXT | 
| Qt3DRender::QAbstractTexture::RGBA_DXT1 | 0x83F1 | GL_COMPRESSED_RGBA_S3TC_DXT1_EXT | 
| Qt3DRender::QAbstractTexture::RGBA_DXT3 | 0x83F2 | GL_COMPRESSED_RGBA_S3TC_DXT3_EXT | 
| Qt3DRender::QAbstractTexture::RGBA_DXT5 | 0x83F3 | GL_COMPRESSED_RGBA_S3TC_DXT5_EXT | 
| Qt3DRender::QAbstractTexture::R_ATI1N_UNorm | 0x8DBB | GL_COMPRESSED_RED_RGTC1 | 
| Qt3DRender::QAbstractTexture::R_ATI1N_SNorm | 0x8DBC | GL_COMPRESSED_SIGNED_RED_RGTC1 | 
| Qt3DRender::QAbstractTexture::RG_ATI2N_UNorm | 0x8DBD | GL_COMPRESSED_RG_RGTC2 | 
| Qt3DRender::QAbstractTexture::RG_ATI2N_SNorm | 0x8DBE | GL_COMPRESSED_SIGNED_RG_RGTC2 | 
| Qt3DRender::QAbstractTexture::RGB_BP_UNSIGNED_FLOAT | 0x8E8F | GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB | 
| Qt3DRender::QAbstractTexture::RGB_BP_SIGNED_FLOAT | 0x8E8E | GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB | 
| Qt3DRender::QAbstractTexture::RGB_BP_UNorm | 0x8E8C | GL_COMPRESSED_RGBA_BPTC_UNORM_ARB | 
| Qt3DRender::QAbstractTexture::R11_EAC_UNorm | 0x9270 | GL_COMPRESSED_R11_EAC | 
| Qt3DRender::QAbstractTexture::R11_EAC_SNorm | 0x9271 | GL_COMPRESSED_SIGNED_R11_EAC | 
| Qt3DRender::QAbstractTexture::RG11_EAC_UNorm | 0x9272 | GL_COMPRESSED_RG11_EAC | 
| Qt3DRender::QAbstractTexture::RG11_EAC_SNorm | 0x9273 | GL_COMPRESSED_SIGNED_RG11_EAC | 
| Qt3DRender::QAbstractTexture::RGB8_ETC2 | 0x9274 | GL_COMPRESSED_RGB8_ETC2 | 
| Qt3DRender::QAbstractTexture::SRGB8_ETC2 | 0x9275 | GL_COMPRESSED_SRGB8_ETC2 | 
| Qt3DRender::QAbstractTexture::RGB8_PunchThrough_Alpha1_ETC2 | 0x9276 | GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | 
| Qt3DRender::QAbstractTexture::SRGB8_PunchThrough_Alpha1_ETC2 | 0x9277 | GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | 
| Qt3DRender::QAbstractTexture::RGBA8_ETC2_EAC | 0x9278 | GL_COMPRESSED_RGBA8_ETC2_EAC | 
| Qt3DRender::QAbstractTexture::SRGB8_Alpha8_ETC2_EAC | 0x9279 | GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | 
| Qt3DRender::QAbstractTexture::RGB8_ETC1 | 0x8D64 | GL_ETC1_RGB8_OES | 
| Qt3DRender::QAbstractTexture::SRGB8 | 0x8C41 | GL_SRGB8 | 
| Qt3DRender::QAbstractTexture::SRGB8_Alpha8 | 0x8C43 | GL_SRGB8_ALPHA8 | 
| Qt3DRender::QAbstractTexture::SRGB_DXT1 | 0x8C4C | GL_COMPRESSED_SRGB_S3TC_DXT1_EXT | 
| Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT1 | 0x8C4D | GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT | 
| Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT3 | 0x8C4E | GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT | 
| Qt3DRender::QAbstractTexture::SRGB_Alpha_DXT5 | 0x8C4F | GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT | 
| Qt3DRender::QAbstractTexture::SRGB_BP_UNorm | 0x8E8D | GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB | 
| Qt3DRender::QAbstractTexture::DepthFormat | 0x1902 | GL_DEPTH_COMPONENT | 
| Qt3DRender::QAbstractTexture::AlphaFormat | 0x1906 | GL_ALPHA | 
| Qt3DRender::QAbstractTexture::RGBFormat | 0x1907 | GL_RGB | 
| Qt3DRender::QAbstractTexture::RGBAFormat | 0x1908 | GL_RGBA | 
| Qt3DRender::QAbstractTexture::LuminanceFormat | 0x1909 | GL_LUMINANCE | 
| Qt3DRender::QAbstractTexture::LuminanceAlphaFormat | 0x190A | 0x190A | 
Property Documentation▲
comparisonFunction : ComparisonFunction▲
Holds the comparison function of the texture provider.
Access functions:
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							Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction() const 
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							void setComparisonFunction(Qt3DRender::QAbstractTexture::ComparisonFunction function) 
Notifier signal:
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							void comparisonFunctionChanged(Qt3DRender::QAbstractTexture::ComparisonFunction comparisonFunction) 
comparisonMode : ComparisonMode▲
Holds the comparison mode of the texture provider.
Access functions:
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							Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode() const 
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							void setComparisonMode(Qt3DRender::QAbstractTexture::ComparisonMode mode) 
Notifier signal:
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							void comparisonModeChanged(Qt3DRender::QAbstractTexture::ComparisonMode comparisonMode) 
depth : int▲
Holds the depth of the texture provider.
Access functions:
Notifier signal:
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							void depthChanged(int depth) 
format : TextureFormat▲
Holds the format of the texture provider.
Access functions:
Notifier signal:
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							void formatChanged( format) 
generateMipMaps : bool▲
Holds whether the texture provider should auto generate mipmaps.
Access functions:
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							bool generateMipMaps() const 
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							void setGenerateMipMaps(bool gen) 
Notifier signal:
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							void generateMipMapsChanged(bool generateMipMaps) 
[read-only] handle : const QVariant▲
Holds the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.
Access functions:
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							handle() const 
Notifier signal:
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							void handleChanged( handle) 
[read-only] handleType : const HandleType▲
Holds the current texture handle type.
Access functions:
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							Qt3DRender::QAbstractTexture::HandleType handleType() const 
Notifier signal:
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							void handleTypeChanged(Qt3DRender::QAbstractTexture::HandleType handleType) 
height : int▲
Holds the height of the texture provider.
Access functions:
Notifier signal:
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							void heightChanged(int height) 
layers : int▲
Holds the maximum layer count of the texture provider. By default, the maximum layer count is 1.
this has a meaning only for texture providers that have 3D or array target formats.
Access functions:
Notifier signal:
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							void layersChanged(int layers) 
magnificationFilter : Filter▲
Holds the magnification filter of the texture provider.
Access functions:
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							magnificationFilter() const 
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							void setMagnificationFilter( f) 
Notifier signal:
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							void magnificationFilterChanged( magnificationFilter) 
maximumAnisotropy : float▲
Holds the maximum anisotropy of the texture provider.
Access functions:
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							float maximumAnisotropy() const 
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							void setMaximumAnisotropy(float anisotropy) 
Notifier signal:
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							void maximumAnisotropyChanged(float maximumAnisotropy) 
minificationFilter : Filter▲
Holds the minification filter of the texture provider.
Access functions:
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							minificationFilter() const 
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							void setMinificationFilter( f) 
Notifier signal:
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							void minificationFilterChanged( minificationFilter) 
mipLevels : int▲
Holds the mipmap levels of the texture provider.
Access functions:
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							int mipLevels() const 
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							void setMipLevels(int mipLevels) 
Notifier signal:
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							void mipLevelsChanged(int mipLevels) 
samples : int▲
Holds the number of samples per texel for the texture provider. By default, the number of samples is 1.
this has a meaning only for texture providers that have multisample formats.
Access functions:
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							int samples() const 
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							void setSamples(int samples) 
Notifier signal:
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							void samplesChanged(int samples) 
[read-only] status : const Status▲
Holds the current status of the texture provider.
Access functions:
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							status() const 
Notifier signal:
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							void statusChanged( status) 
[read-only] target : const Target▲
Holds the target format of the texture provider.
The target format can only be set once.
Access functions:
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							target() const 
width : int▲
Holds the width of the texture provider.
Access functions:
Notifier signal:
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							void widthChanged(int width) 
[read-only] wrapMode : Qt3DRender::QTextureWrapMode* const▲
Holds the wrap mode of the texture provider.
Access functions:
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							*wrapMode() 
Member Function Documentation▲
[explicit protected] QAbstractTexture::QAbstractTexture(Qt3DCore::QNode *parent = nullptr)▲
The constructor creates a new QAbstractTexture::QAbstractTexture instance with the specified parent.
[explicit protected] QAbstractTexture::QAbstractTexture(Qt3DRender::QAbstractTexture::Target target, Qt3DCore::QNode *parent = nullptr)▲
The constructor creates a new QAbstractTexture::QAbstractTexture instance with the specified target and parent.
void QAbstractTexture::addTextureImage(Qt3DRender::QAbstractTextureImage *textureImage)▲
Adds a new Qt3DCore::QAbstractTextureImage textureImage to the texture provider.
Qt3DRender::QAbstractTextureImage should never be shared between multiple Qt3DRender::QAbstractTexture instances.
Qt3DRender::QAbstractTexture::ComparisonFunction QAbstractTexture::comparisonFunction() const▲
Returns the current comparison function.
Getter function for property comparisonFunction.
See Also▲
See also setComparisonFunction()
Qt3DRender::QAbstractTexture::ComparisonMode QAbstractTexture::comparisonMode() const▲
Returns the current comparison mode.
Getter function for property comparisonMode.
See Also▲
See also setComparisonMode()
int QAbstractTexture::depth() const▲
Qt3DRender::QAbstractTexture::TextureFormat QAbstractTexture::format() const▲
Returns the texture provider's format.
Getter function for property format.
See Also▲
See also setFormat()
QVariant QAbstractTexture::handle() const▲
Returns the current texture handle, if Qt 3D is using the OpenGL renderer, handle is a texture id integer.
Getter function for property handle.
Qt3DRender::QAbstractTexture::HandleType QAbstractTexture::handleType() const▲
Returns the current texture handle type.
Getter function for property handleType.
int QAbstractTexture::height() const▲
Returns the height of the texture
Getter function for property height.
See Also▲
See also setHeight()
int QAbstractTexture::layers() const▲
Returns the maximum number of layers for the texture provider.
this has a meaning only for texture providers that have 3D or array target formats.
Getter function for property layers.
See Also▲
See also setLayers()
float QAbstractTexture::maximumAnisotropy() const▲
Returns the current maximum anisotropy
Getter function for property maximumAnisotropy.
See Also▲
See also setMaximumAnisotropy()
void QAbstractTexture::removeTextureImage(Qt3DRender::QAbstractTextureImage *textureImage)▲
Removes a Qt3DCore::QAbstractTextureImage textureImage from the texture provider.
int QAbstractTexture::samples() const▲
Returns the number of samples per texel for the texture provider.
this has a meaning only for texture providers that have multisample formats.
Getter function for property samples.
See Also▲
See also setSamples()
void QAbstractTexture::setComparisonFunction(Qt3DRender::QAbstractTexture::ComparisonFunction function)▲
Set the comparison function to function.
Setter function for property comparisonFunction.
See Also▲
See also comparisonFunction()
void QAbstractTexture::setComparisonMode(Qt3DRender::QAbstractTexture::ComparisonMode mode)▲
Set the comparison mode to mode.
Setter function for property comparisonMode.
See Also▲
See also comparisonMode()
void QAbstractTexture::setDepth(int depth)▲
Set the depth of the texture to depth.
Setter function for property depth.
See Also▲
See also depth()
void QAbstractTexture::setFormat(Qt3DRender::QAbstractTexture::TextureFormat format)▲
void QAbstractTexture::setGenerateMipMaps(bool gen)▲
Boolean parameter gen sets a flag indicating whether the texture provider should generate mipmaps or not.
Setter function for property generateMipMaps.
See Also▲
See also generateMipMaps()
void QAbstractTexture::setHeight(int height)▲
void QAbstractTexture::setLayers(int layers)▲
Set the maximum layer count to layers.
Setter function for property layers.
See Also▲
See also layers()
void QAbstractTexture::setMagnificationFilter(Qt3DRender::QAbstractTexture::Filter f)▲
Set the magnification filter to f.
Setter function for property magnificationFilter.
See Also▲
See also magnificationFilter()
void QAbstractTexture::setMaximumAnisotropy(float anisotropy)▲
Sets the maximum anisotropy to anisotropy.
Setter function for property maximumAnisotropy.
See Also▲
See also maximumAnisotropy()
void QAbstractTexture::setMinificationFilter(Qt3DRender::QAbstractTexture::Filter f)▲
Set the minification filter to the specified value f.
Setter function for property minificationFilter.
See Also▲
See also minificationFilter()
void QAbstractTexture::setSamples(int samples)▲
Set the number of samples per texel to samples.
Setter function for property samples.
See Also▲
See also samples()
void QAbstractTexture::setSize(int w, int h = 1, int d = 1)▲
Sets the size of the texture provider to width w, height h and depth d.
[protected] void QAbstractTexture::setStatus(Qt3DRender::QAbstractTexture::Status status)▲
void QAbstractTexture::setWidth(int width)▲
Set the width of the texture provider to width.
Setter function for property width.
See Also▲
See also width()
void QAbstractTexture::setWrapMode(const Qt3DRender::QTextureWrapMode &wrapMode)▲
Qt3DRender::QAbstractTexture::Status QAbstractTexture::status() const▲
Returns the current status of the texture provider.
Getter function for property status.
See Also▲
See also setStatus()
Qt3DRender::QAbstractTexture::Target QAbstractTexture::target() const▲
Returns the target format of the texture provider.
Getter function for property target.
QList<Qt3DRender::QAbstractTextureImage *> QAbstractTexture::textureImages() const▲
Returns a list of pointers to QAbstractTextureImage objects contained in the texture provider.
void QAbstractTexture::updateData(const Qt3DRender::QTextureDataUpdate &update)▲
Updates a sub region of the texture, defined by update, without having to change the data generator or rely on adding or removing texture images.




