QDepthRange Class▲
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					Header: QDepthRange 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) 
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					qmake: QT += 3drender 
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					Inherited By: 
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					Instantiated By: qml-qt3d-render-depthrange.xml 
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					Inherits: Qt3DRender::QRenderState 
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					Group: QDepthRange is part of renderstates 
Detailed Description▲
By default, OpenGL writes scene depth information into the depth buffer in the range [0.0, 1.0] with 0.0 corresponding to the near clip plane and 1.0 to the far clip plane. QDepthRange allows mapping these values into a different range so parts of the scene are always rendered in front of or behind other parts. Valid values for near and far are between 0 and 1.
Property Documentation▲
farValue : double▲
The depth buffer value corresponding to the far clip plane. Valid values for are between 0 and 1.
Access functions:
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							double farValue() const 
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							void setFarValue(double value) 
Notifier signal:
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							void farValueChanged(double farValue) 
nearValue : double▲
The depth buffer value corresponding to the near clip plane. Valid values for are between 0 and 1.
Access functions:
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							double nearValue() const 
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							void setNearValue(double value) 
Notifier signal:
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							void nearValueChanged(double nearValue) 




