QLayer Class▲
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					Header: QLayer 
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					CMake: find_package(Qt6 REQUIRED COMPONENTS 3drender) target_link_libraries(mytarget PRIVATE Qt6::3drender) 
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					qmake: QT += 3drender 
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					Inherited By: 
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					Instantiated By: qml-qt3d-render-layer.xml 
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					Inherits: Qt3DCore::QComponent 
Detailed Description▲
Qt3DRender::QLayer works in conjunction with the Qt3DRender::QLayerFilter in the FrameGraph.
A QLayer can be applied to a subtree of entities by setting the recursive property to true.
 #include <Qt3DCore/QEntity>
 #include <Qt3DRender/QGeometryRenderer>
 #include <Qt3DRender/QLayer>
 #include <Qt3DRender/QLayerFilter>
 #include <Qt3DRender/QViewport>
// Scene
Qt3DCore::QEntity *rootEntity = new Qt3DCore::Qt3DCore::QEntity;
Qt3DCore::QEntity *renderableEntity = new Qt3DCore::Qt3DCore::QEntity(rootEntity);
Qt3DRender::QGeometryRenderer *geometryRenderer = new Qt3DCore::QGeometryRenderer(renderableEntity);
Qt3DRender::QLayer *layer1 = new Qt3DCore::QLayer(renderableEntity);
layer1->setRecursive(true);
renderableEntity->addComponent(geometryRenderer);
renderableEntity->addComponent(layer1);
...
// FrameGraph
Qt3DRender::QViewport *viewport = new Qt3DRender::QViewport;
Qt3DRender::QLayerFilter *layerFilter = new Qt3DRender::QLayerFilter(viewport);
layerFilter->addLayer(layer1);
...See Also▲
See also Qt3DRender::QLayerFilter
Property Documentation▲
recursive : bool▲
Specifies if the layer is also applied to the entity subtree.
Access functions:
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							bool recursive() const 
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							void setRecursive(bool recursive) 
Notifier signal:
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							void recursiveChanged() 




