Qt Quick Particles QML Types▲
This QML module contains a particle system for Qt Quick. To use these types, import the module with the following line:
import QtQuick.ParticlesFor a simple overview of how the system can be used, see Using the Qt Quick Particle System.
For details on the performance characteristics see Qt Quick Particle System Performance.
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					Affector: Applies alterations to the attributes of logical particles at any point in their lifetime. 
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					Age: For altering particle ages. 
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					AngleDirection: For specifying a direction that varies in angle. 
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					Attractor: Attracts particles towards a specific point. 
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					CumulativeDirection: For specifying a direction made of other directions. 
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					Direction: For specifying a vector space. 
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					EllipseShape: Represents an ellipse to other particle system elements. 
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					Emitter: Emits logical particles. 
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					Friction: For applying friction proportional to the particle's current velocity. 
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					Gravity: For applying acceleration in an angle. 
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					GroupGoal: For changing the state of a group of a particle. 
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					ImageParticle: For visualizing logical particles using an image. 
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					ItemParticle: For specifying a delegate to paint particles. 
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					LineShape: Represents a line for affectors and emitters. 
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					MaskShape: For representing an image as a shape to affectors and emitters. 
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					Particle: Represents particles manipulated by emitters and affectors. 
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					ParticleExtruder: For specifying an area for affectors and emitters. 
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					ParticleGroup: For setting attributes on a logical particle group. 
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					ParticlePainter: For specifying how to paint particles. 
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					ParticleSystem: A system which includes particle painter, emitter, and affector types. 
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					PointDirection: For specifying a direction that varies in x and y components. 
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					RectangleShape: For specifying an area for affectors and emitter. 
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					SpriteGoal: For changing the state of a sprite particle. 
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					TargetDirection: For specifying a direction towards the target point. 
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					TrailEmitter: Emits logical particles from other logical particles. 
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					Turbulence: Provides fluid-like forces from a noise image. 
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					Wander: For applying random particle trajectory. 




