Qt Quick 3D Physics QML Types▲
Qt Quick 3D Physics provides the following QML types:
QtQuick3D Physics QML Types▲
Import the QtQuick3D.Physics module with the following statement:
import QtQuick3D.Physics- 
						BoxShape: Defines a box collision shape. 
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						CapsuleShape: Defines a pill-like shape. 
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						CharacterController: Controls the motion of a character. 
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						CollisionShape: Base type for collision shapes. 
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						ConvexMeshShape: A convex collision shape based on a 3D mesh. 
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						DynamicRigidBody: A physical body that can move or be moved. 
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						HeightFieldShape: A collision shape where the elevation is defined by a height map. 
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						PhysicsBody: Base type for all concrete physical bodies. 
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						PhysicsMaterial: Defines the physics material of a body. 
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						PhysicsNode: Base type for all objects in the physics scene. 
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						PhysicsWorld: Controls the physics simulation. 
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						PlaneShape: A collision shape that defines an infinite plane. 
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						SphereShape: Defines a spherical collision shape. 
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						StaticRigidBody: A physical body that does not move. 
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						TriangleMeshShape: A collision shape based on a 3D mesh. 
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						TriggerBody: Reports when objects enter a given volume. 




