SCXML Traffic Light (Dynamic, QML)▲
Traffic Light QML demonstrates how to connect to the active properties of a state in a dynamically loaded state machine.
The UI is created using Qt Quick.
Running the Example▲
To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.
Dynamically Loading the State Machine▲
We link against the Qt SCXML module by adding the following lines to the example's build files.
To .pro when using qmake:
QT += qml scxmlTo CMakeLists.txt when using cmake:
find_package(Qt6 REQUIRED COMPONENTS Core Gui Qml Scxml)
target_link_libraries(trafficlight-qml-dynamic PRIVATE
Qt6::Core
Qt6::Gui
Qt6::Qml
Qt6::Scxml
)We dynamically create the state machine in the main QML file:
import QtScxml
import TrafficLightApplication
Window {
width: lights.width
height: lights.height
visible: true
Lights {
id: lights
stateMachine: loader.stateMachine
// Suppress qmllint warning, dynamic statemachine properties not known at compile-time
// qmllint disable missing-property
button.source: stateMachine.working ? "pause.png" : "play.png"
button.onClicked: stateMachine.submitEvent(stateMachine.working ? "smash" : "repair");
// qmllint enable missing-property
}
StateMachineLoader {
id: loader
source: Qt.resolvedUrl("statemachine.scxml")
}
}Connecting to States▲
In the SCXML file, we specify states for each light: red, yellow, and green. In the <onentry> element, we specify the event to send when entering the state and the delay in seconds before sending the event. In the <transition> element, we specify the event that triggers the transition to the state specified by the target attribute:
<state id="red">
<onentry>
<send event="startGoingGreen" delay="3s"/>
</onentry>
<transition event="startGoingGreen" target="redGoingGreen"/>
</state>
<state id="yellow" initial="greenGoingRed">
<state id="redGoingGreen">
<onentry>
<send event="goGreen" delay="1s"/>
</onentry>
<transition event="goGreen" target="green"/>
</state>
<state id="greenGoingRed">
<onentry>
<send event="goRed" delay="1s"/>
</onentry>
<transition event="goRed" target="red"/>
</state>
</state>
<state id="green">
<onentry>
<send event="startGoingRed" delay="3s"/>
</onentry>
<transition event="startGoingRed" target="greenGoingRed"/>
</state>We connect to the states as follows:
states: [
// Suppress qmllint warning, dynamic statemachine properties not known at compile-time
// qmllint disable missing-property
State {
name: "Red"
when: lights.stateMachine.red
PropertyChanges { redLight.opacity: 1 }
},
State {
name: "RedGoingGreen"
when: lights.stateMachine.redGoingGreen
PropertyChanges { redLight.opacity: 1 }
PropertyChanges { yellowLight.opacity: 1 }
},
State {
name: "Yellow"
when: lights.stateMachine.yellow || lights.stateMachine.blinking
PropertyChanges { yellowLight.opacity: 1 }
},
State {
name: "Green"
when: lights.stateMachine.green
PropertyChanges { greenLight.opacity: 1 }
}
// qmllint enable missing-property
]


