Qt Quick 3D Physics - Cannon Example▲
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// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import
QtQuick
import
QtQuick3D
import
QtQuick3D.Physics
DynamicRigidBody {
property
bool
inArea
:
false
property
real
xyzExtents
:
1
massMode
:
DynamicRigidBody.CustomDensity
density
:
10
Model {
source
:
"#Cube"
scale
:
Qt.vector3d(xyzExtents, xyzExtents, xyzExtents).times(0.01)
materials
:
PrincipledMaterial {
baseColor
:
"red"
}
}
physicsMaterial
:
PhysicsMaterial {
restitution
:
0.6
dynamicFriction
:
0.5
staticFriction
:
0.5
}
collisionShapes
:
BoxShape {
extents
:
Qt.vector3d(xyzExtents, xyzExtents, xyzExtents)
}
}