Qt Quick 3D Physics - Cannon Example▲
Sélectionnez
// Copyright (C) 2022 The Qt Company Ltd.
// SPDX-License-Identifier: LicenseRef-Qt-Commercial OR BSD-3-Clause
import
QtQuick
import
QtQuick3D
import
QtQuick3D.Physics
DynamicRigidBody {
property
bool
inArea
:
false
property
real
sphereDiameter
:
2
massMode
:
DynamicRigidBody.CustomDensity
density
:
10
Model {
source
:
"#Sphere"
scale
:
Qt.vector3d(1
, 1
, 1
).times(sphereDiameter *
0.01)
materials
:
PrincipledMaterial {
baseColor
:
"yellow"
}
}
physicsMaterial
:
PhysicsMaterial {
restitution
:
0.6
dynamicFriction
:
0.5
staticFriction
:
0.5
}
collisionShapes
:
SphereShape {
diameter
:
sphereDiameter
}
}