Macro Documentation▲
Q_DECLARE_TYPEINFO(Type, Flags)▲
You can use this macro to specify information about a custom type Type. With accurate type information, Qt's generic containers can choose appropriate storage methods and algorithms.
Flags can be one of the following:
-
Q_PRIMITIVE_TYPE specifies that Type can be created by zero-initializing its storage, requires no operation to be properly destroyed, and for which memcpy()ing creates a valid independent copy of the object.
-
Q_RELOCATABLE_TYPE specifies that Type has a constructor and/or a destructor but can be moved in memory using memcpy().
-
Q_MOVABLE_TYPE is the same as Q_RELOCATABLE_TYPE. Prefer to use Q_RELOCATABLE_TYPE in new code. Note: despite the name, this has nothing to do with move constructors or C++ move semantics.
-
Q_COMPLEX_TYPE (the default) specifies that Type has constructors and/or a destructor and that it may not be moved in memory.
Example of a "primitive" type:
struct Point2D
{
int x;
int y;
};
Q_DECLARE_TYPEINFO(Point2D, Q_PRIMITIVE_TYPE);An example of a non-POD "primitive" type is QUuid: Even though QUuid has constructors (and therefore isn't POD), every bit pattern still represents a valid object, and memcpy() can be used to create a valid independent copy of a QUuid object.
Example of a relocatable type:
class Point2D
{
public:
Point2D() { data = new int[2]; }
Point2D(const Point2D &other) { ... }
~Point2D() { delete[] data; }
Point2D &operator=(const Point2D &other) { ... }
int x() const { return data[0]; }
int y() const { return data[1]; }
private:
int *data;
};
Q_DECLARE_TYPEINFO(Point2D, Q_RELOCATABLE_TYPE);Qt will try to detect the class of a type using standard C++ type traits; use this macro to tune the behavior. For instance many types would be candidates for Q_RELOCATABLE_TYPE despite not being trivially-copyable.


