QWMatrix Class Reference
The QWMatrix class specifies 2D transformations of a coordinate system.
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#include <qwmatrix.h>
List of all member functions.
Public Members
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QWMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )Â
voidÂ
setMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )Â
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voidÂ
map ( int x, int y, int * tx, int * ty ) const
voidÂ
map ( double x, double y, double * tx, double * ty ) const
QPointÂ
map ( const QPoint & ) const
QRectÂ
map ( const QRect & ) const
QPointArrayÂ
map ( const QPointArray & ) const
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QWMatrix&Â
translate ( double dx, double dy )Â
QWMatrix&Â
scale ( double sx, double sy )Â
QWMatrix&Â
shear ( double sh, double sv )Â
QWMatrix&Â
rotate ( double a )Â
QWMatrixÂ
invert ( bool * = 0 ) const
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Related Functions
(Note that these are not member functions.)
- QDataStream & operator>> (QDataStream & s, QWMatrix & m)
- QDataStream & operator<< (QDataStream & s, const QWMatrix & m)
- QWMatrix operator* (const QWMatrix & m1, const QWMatrix & m2)
Detailed Description
The QWMatrix class specifies 2D transformations of a coordinate system.
The standard coordinate system of a paint
device has the origin located at the top left position. X
values increase to the right, and Y values increase downwards.
This coordinate system is default for the QPainter, which renders
graphics in a paint device. A user-defined coordinate system can be
specified by setting a QWMatrix for the painter.
Example:
MyWidget::paintEvent( QPaintEvent * )
{
QPainter p; // our painter
QWMatrix m; // our transformation matrix
m.rotate( 22.5 ); // rotated coordinate system
p.begin( this ); // start painting
p.setWorldMatrix( m ); // use rotated coordinate system
p.drawText( 30,20, "detator" ); // draw rotated text at 30,20
p.end(); // painting done
}
A matrix specifies how to translate, scale, shear or rotate the
graphics, and the actual transformation is performed by the drawing
routines in QPainter and by QPixmap::xForm().
The QWMatrix class contains a 3*3 matrix of the form:
m11 m12 0
m21 m22 0
dx dy 1
A matrix transforms a point in the plane to another point:
x' = m11*x + m21*y + dx
y' = m22*y + m12*x + dy
The point (x,y) is the original point, and (x',y') is the
transformed point. (x',y') can be transformed back to (x,y)
by performing the same operation on the inverted matrix.
The elements dx and dy specify horisontal and vertical
translation. The elements m11 and m22 specify horisontal and
vertical scaling. The elements m12 and m21 specify horisontal
and vertical shearing.
The identity matrix has m11 and m22 set to 1, all others set
to 0. This matrix maps a point to itself.
Translation is the simplest transformation. Setting dx and dy
will move the coordinate system dx units along the X axis and dy units along the Y axis.
Scaling can be done by setting m11 and m22. For example,
setting m11 to 2 and m22 to 1.5 will double the height and
increase the width by 50%.
Shearing is controlled by m12 and m21. Setting these elements
to values different from zero will twist the coordinate system.
Rotation is achieved by carefully setting both the shearing factors
and the scaling factors. The QWMatrix has a function that sets
rotation directly.
QWMatrix lets you combine transformations like this:
QWMatrix m; // identity matrix
m.translate(10, -20); // first translate (10,-20)
m.rotate(25); // then rotate 25 degrees
m.scale(1.2, 0.7); // finally scale it
The same example, but using basic matrix operations:
double a = pi/180 * 25; // convert 25 to radians
double sina = sin(a);
double cosa = cos(a);
QWMatrix m1(0, 0, 0, 0, 10, -20); // translation matrix
QWMatrix m2( cosa, sina, // rotation matrix
-sina, cosa, 0, 0 );
QWMatrix m3(1.2, 0, 0, 0.7, 0, 0); // scaling matrix
QWMatrix m;
m = m3 * m2 * m1; // combine all transformations
QPainter has functions that translate, scale, shear and rotate the coordinate system without using a
QWMatrix. These functions are very convenient, however, if you want to
perform more than a single transform operation, it is more efficient to
build a QWMatrix and call QPainter::setWorldMatrix().
See also QPainter::setWorldMatrix() and QPixmap::xForm().
Examples:
qtimage/qtimage.cpp
movies/main.cpp
xform/xform.cpp
qmag/qmag.cpp
desktop/desktop.cpp
drawdemo/drawdemo.cpp
Member Function Documentation
QWMatrix::QWMatrix ()
Constructs an identity matrix. All elements are set to zero,
except m11 and m22 (scaling) which are set to 1.
QWMatrix::QWMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
Constructs a matrix with the specified elements.
double QWMatrix::dx () const
Returns the horizontal translation.
double QWMatrix::dy () const
Returns the vertical translation.
QWMatrix QWMatrix::invert ( bool * invertible = 0 ) const
Returns the inverted matrix.
If the matrix is singular (not invertible), then the identity matrix is
returned.
If *invertible is not null, then the value of *invertible will
be set to TRUE or FALSE to tell if the matrix is invertible or not.
double QWMatrix::m11 () const
Returns the X scaling factor.
double QWMatrix::m12 () const
Returns the vertical shearing factor.
double QWMatrix::m21 () const
Returns the horizontal shearing factor.
double QWMatrix::m22 () const
Returns the Y scaling factor.
QPoint QWMatrix::map ( const QPoint & p ) const
Returns the transformed p.
Returns the point array a transformed by calling map for each point.
QRect QWMatrix::map ( const QRect & r ) const
Returns the transformed rectangle r.
If rotation or shearing has been specified, then the bounding rectangle
will be returned.
void QWMatrix::map ( double x, double y, double * tx, double * ty ) const
Transforms (x,y) to (*tx,*ty), using the formulae:
*tx = m11*x + m21*y + dx
*ty = m22*y + m12*x + dy
Examples:
xform/xform.cpp
void QWMatrix::map ( int x, int y, int * tx, int * ty ) const
Transforms (x,y) to (*tx,*ty), using the formulae:
*tx = m11*x + m21*y + dx -- (rounded to the nearest integer)
*ty = m22*y + m12*x + dy -- (rounded to the nearest integer)
bool QWMatrix::operator!= ( const QWMatrix & m ) const
Returns TRUE if this matrix is not equal to m.
QWMatrix & QWMatrix::operator*= ( const QWMatrix & m )
Returns the result of multiplying this matrix with m.
bool QWMatrix::operator== ( const QWMatrix & m ) const
Returns TRUE if this matrix is equal to m.
void QWMatrix::reset ()
Resets the matrix to an identity matrix.
All elements are set to zero, except m11 and m22 (scaling)
that are set to 1.
QWMatrix & QWMatrix::rotate ( double a )
Rotates the coordinate system a degrees counterclockwise.
Returns a reference to the matrix.
See also translate(), scale() and shear().
Examples:
xform/xform.cpp
desktop/desktop.cpp
drawdemo/drawdemo.cpp
QWMatrix & QWMatrix::scale ( double sx, double sy )
Scales the coordinate system unit by sx horizontally and sy
vertically.
Returns a reference to the matrix.
See also translate(), shear() and rotate().
Examples:
qtimage/qtimage.cpp
movies/main.cpp
xform/xform.cpp
void QWMatrix::setMatrix ( double m11, double m12, double m21, double m22, double dx, double dy )
Sets the matrix elements to the specified values.
QWMatrix & QWMatrix::shear ( double sh, double sv )
Shears the coordinate system by sh horizontally and sv vertically.
Returns a reference to the matrix.
See also translate(), scale() and rotate().
Examples:
xform/xform.cpp
drawdemo/drawdemo.cpp
QWMatrix & QWMatrix::translate ( double dx, double dy )
Moves the coordinate system dx along the X-axis and dy
along the Y-axis.
Returns a reference to the matrix.
See also scale(), shear() and rotate().
Examples:
xform/xform.cpp
drawdemo/drawdemo.cpp
Related Functions
Reads a matrix from the stream and returns a reference to the stream.
See also Format of the QDataStream operators
Writes a matrix to the stream and returns a reference to the stream.
See also Format of the QDataStream operators
QWMatrix operator* (const QWMatrix & m1, const QWMatrix & m2)
Returns the product m1 * m2.
Remember that matrix multiplication is not commutative, thus
a*b != b*a.
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