qsocket.hThis is the verbatim text of the qsocket.h include file. It is provided only for illustration; the copyright remains with Trolltech. /**************************************************************************** ** $Id$ ** ** Definition of QSocket class. ** ** Created : 970521 ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of the network module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition licenses may use this ** file in accordance with the Qt Commercial License Agreement provided ** with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QSOCKET_H #define QSOCKET_H #ifndef QT_H #include "qobject.h" #include "qiodevice.h" #include "qhostaddress.h" // int->QHostAddress conversion #endif // QT_H #if !defined( QT_MODULE_NETWORK ) || defined( QT_LICENSE_PROFESSIONAL ) || defined( QT_INTERNAL_NETWORK ) #define QM_EXPORT_NETWORK #else #define QM_EXPORT_NETWORK Q_EXPORT #endif #ifndef QT_NO_NETWORK class QSocketPrivate; class QSocketDevice; class QM_EXPORT_NETWORK QSocket : public QObject, public QIODevice { Q_OBJECT public: enum Error { ErrConnectionRefused, ErrHostNotFound, ErrSocketRead }; QSocket( QObject *parent=0, const char *name=0 ); virtual ~QSocket(); enum State { Idle, HostLookup, Connecting, Connected, Closing, Connection=Connected }; State state() const; int socket() const; virtual void setSocket( int ); QSocketDevice *socketDevice(); virtual void setSocketDevice( QSocketDevice * ); #ifndef QT_NO_DNS virtual void connectToHost( const QString &host, Q_UINT16 port ); #endif QString peerName() const; // Implementation of QIODevice abstract virtual functions bool open( int mode ); void close(); void flush(); Offset size() const; Offset at() const; bool at( Offset ); bool atEnd() const; Q_ULONG bytesAvailable() const; Q_ULONG waitForMore( int msecs ) const; Q_ULONG bytesToWrite() const; Q_LONG readBlock( char *data, Q_ULONG maxlen ); Q_LONG writeBlock( const char *data, Q_ULONG len ); Q_LONG readLine( char *data, Q_ULONG maxlen ); int getch(); int putch( int ); int ungetch(int); bool canReadLine() const; virtual QString readLine(); Q_UINT16 port() const; Q_UINT16 peerPort() const; QHostAddress address() const; QHostAddress peerAddress() const; signals: void hostFound(); void connected(); void connectionClosed(); void delayedCloseFinished(); void readyRead(); void bytesWritten( int nbytes ); void error( int ); protected slots: virtual void sn_read( bool force=FALSE ); virtual void sn_write(); private slots: void tryConnecting(); void emitErrorConnectionRefused(); private: QSocketPrivate *d; bool consumeReadBuf( Q_ULONG nbytes, char * ); bool consumeWriteBuf( Q_ULONG nbytes ); bool scanNewline( QByteArray * = 0 ); void tryConnection(); void setSocketIntern( int socket ); private: // Disabled copy constructor and operator= #if defined(Q_DISABLE_COPY) QSocket( const QSocket & ); QSocket &operator=( const QSocket & ); #endif }; #endif //QT_NO_NETWORK #endif // QSOCKET_H |
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