Viadeo Twitter Google Bookmarks ! Facebook Digg del.icio.us MySpace Yahoo MyWeb Blinklist Netvouz Reddit Simpy StumbleUpon Bookmarks Windows Live Favorites 
Logo Documentation Qt ·  Page d'accueil  ·  Toutes les classes  ·  Classes principales  ·  Annotées  ·  Classes groupées  ·  Fonctions  · 

Network Module

Introduction

The network module offers classes to make network programming easier and portable. Essentially, there are three sets of classes, first low level classes like QSocket, QServerSocket, QDns, etc. which allow you to work in a portable way with TCP/IP sockets. In addition, there are classes like QNetworkProtocol, QNetworkOperation in the Qt base library, which provide an abstract layer for implementing network protocols and QUrlOperator which operates on such network protocols. Finally the third set of network classes are the passive ones, specifically QUrl and QUrlInfo which do URL parsing and similar.

The first set of classes (QSocket, QServerSocket, QDns, QFtp, etc.) are included in Qt's "network" module.

The QSocket classes are not directly related to the QNetwork classes, but QSocket should and will be used for implementing network protocols, which are directly related to the QNetwork classes. For example, the QFtp class (which implements the FTP protocol) uses QSockets. But QSockets don't need to be used for protocol implementations, e.g. QLocalFs (which is an implementation of the local filesystem as network protocol) uses QDir and doesn't use QSocket. Using QNetworkProtocols you can implement everything which fits into a hierarchical structure and can be accessed using URLs. This could be, for example, a protocol which can read pictures from a digital camera using a serial connection.

Working Network Protocol independently with QUrlOperator and QNetworkOperation

It is quite easy to just use existing network protocol implementations and operate on URLs. For example, downloading a file from an FTP server to the local filesystem can be done with following code:

    QUrlOperator op;
    op.copy( "ftp://ftp.trolltech.com/qt/source/qt-2.1.0.tar.gz", "file:/tmp", FALSE );

And that's all! Of course an implementation of the FTP protocol has to be available and registered for doing that. More information on that later.

You can also do things like creating directories, removing files, renaming, etc. For example, to create a folder on a private FTP account do

    QUrlOperator op( "ftp://username:password@host.domain.no/home/username" );
    op.mkdir( "New Directory" );

To see all available operations, look at the QUrlOperator class documentation.

Since networking works asynchronously, the function call for an operation will normally return before the operation has been completed. This means that the function cannot return a value indicating failure or success. Instead, the return value always is a pointer to a QNetworkOperation, and this object stores all the information about the operation.

For example, QNetworkOperation has a method which returns the state of this operation. Using this you can find out the state of the operation at any time. The object also makes available the arguments you passed to the QUrlOperator method, the type of the operation and some more information. For more details see the class documentation of QNetworkOperation.

The QUrlOperator emits signals to inform you about the progress of the operations. As you can call many methods which operate on a QUrlOperator's URL, it queues up all the operations. So you can't know which operation the QUrlOperator just processed. Clearly you will want to know which operation just took place, so each signal's last argument is a pointer to the QNetworkOperation object which was just processed and which caused the signal to be emitted.

Some of these operations send a start() signal at the beginning (if this makes sense), and some of them send some signals during processing. All operations send a finished() signal after they are done. To find that out if an operation finished successfully you can use the QNetworkOperation pointer you got with the finished() signal. If QNetworkOperation::state() equals QNetworkProtocol::StDone the operation finished successfully, if it is QNetworkProtocol::StFailed the operation failed.

Example: A slot which you might connect to the QUrlOperator::finished( QNetworkOperation * )

void MyClass::slotOperationFinished( QNetworkOperation *op )
{
    switch ( op->operation() ) {
    case QNetworkProtocol::OpMkDir: 
        if ( op->state() == QNetworkProtocol::StFailed )
            qDebug( "Couldn't create directory %s", op->arg( 0 ).latin1() );
        else
            qDebug( "Successfully created directory %s", op->arg( 0 ).latin1() );
        break;
    // ... and so on
    }
}

As mentioned earlier, some operations send other signals too. Let's take the list children operation as an example (e.g. read a directory on a FTP server):

QUrlOperator op;

MyClass::MyClass() : QObject(), op( "ftp://ftp.trolltech.com" )
{
    connect( &op, SIGNAL( newChildren( const QValueList<QUrlInfo> &, QNetworkOperation * ) ),
             this, SLOT( slotInsertEntries( const QValueList<QUrlInfo> &, QNetworkOperation * ) ) );
    connect( &op, SIGNAL( start( QNetworkOperation * ) ),
             this, SLOT( slotStart( QNetworkOperation *) ) );
    connect( &op, SIGNAL( finished( QNetworkOperation * ) ),
             this, SLOT( slotFinished( QNetworkOperation *) ) );
}

void MyClass::slotInsertEntries( const QValueList<QUrlInfo> &info, QNetworkOperation * )
{
    QValueList<QUrlInfo>::ConstIterator it = info.begin();
    for ( ; it != info.end(); ++it ) {
        const QUrlInfo &inf = *it;
        qDebug( "Name: %s, Size: %d, Last Modified: %s",
            inf.name().latin1(), inf.size(), inf.lastModified().toString().latin1() );
    }
}

void MyClass::slotStart( QNetworkOperation * )
{
    qDebug( "Start reading '%s'", op.toString().latin1() );
}

void MyClass::slotFinished( QNetworkOperation *operation )
{
    if ( operation->operation() == QNetworkProtocol::OpListChildren ) {
        if ( operation->state() == QNetworkProtocol::StFailed )
            qDebug( "Couldn't read '%s'! Following error occurred: %s",
                op.toString().latin1(), operation->protocolDetail().latin1() );
        else
            qDebug( "Finished reading '%s'!", op.toString().latin1() );
    }
}

These examples demonstrate now how to use the QUrlOperator and QNetworkOperations. The network extension also contains useful example code.

Implementing your own Network Protocol

QNetworkProtocol provides a base class for implementations of network protocols and an architecture for the a dynamic registration and de-registration of network protocols. If you use this architecture you don't need to care about asynchronous programming, as the architecture hides this and does all the work for you.

Note It is difficult to design a base class for network protocols which is useful for all network protocols. The architecture described here is designed to work with all kinds of hierarchical structures, like filesystems. So everything which can be interpreted as hierarchical structure and accessed via URLs, can be implemented as network protocol and easily used in Qt. This is not limited to filesystems only!

To implement a network protocol create a class derived from QNetworkProtocol.

Other classes will use this network protocol implementation to operate on it. So you should reimplement following protected members

    void QNetworkProtocol::operationListChildren( QNetworkOperation *op );
    void QNetworkProtocol::operationMkDir( QNetworkOperation *op );
    void QNetworkProtocol::operationRemove( QNetworkOperation *op );
    void QNetworkProtocol::operationRename( QNetworkOperation *op );
    void QNetworkProtocol::operationGet( QNetworkOperation *op );
    void QNetworkProtocol::operationPut( QNetworkOperation *op );

Some notes on reimplementing these methods: You always get a pointer to a QNetworkOperation as argument. This pointer holds all the information about the operation in the current state. If you start processing such an operation, set the state to QNetworkProtocol::StInProgress. If you finished processing the operation, set the state to QNetworkProtocol::StDone if it was successful or QNetworkProtocol::StFailed if an error occurred. If an error occurred you must set an error code (see QNetworkOperation::setErrorCode()) and if you know some details (e.g. an error message) you can also set this message to the operation pointer (see QNetworkOperation::setProtocolDetail()). Also you get all the relevant information (type, arguments, etc.) about the operation from the QNetworkOperation pointer. For details about which arguments you can get and set look at QNetworkOperation's class documentation.

If you reimplement an operation function, it's very important to emit the correct signals at the correct time: In general always emit finished() at the end of an operation (when you either successfully finished processing the operation or an error occurred) with the network operation as argument. The whole network architecture relies on correctly emitted finished() signals! Then there are some more specialized signals which are specific to operations:

  • Emit in operationListChildren:
    • start() just before starting to list the children
    • newChildren() when new children are read
  • Emit in operationMkDir:
    • createdDirectory() after the directory has been created
    • newChild() (or newChildren()) after the directory has been created (since a new directory is a new child)
  • Emit in operationRemove:
    • removed() after a child has been removed
  • Emit in operationRename:
    • itemChanged() after a child has been renamed
  • Emit in operationGet:
    • data() each time new data has been read
    • dataTransferProgress() each time new data has been read to indicate how much of the data has been read now.
  • Emit in operationPut:
    • dataTransferProgress() each time data has been written to indicate how much of the data has been written. Although you know the whole data when this operation is called, it's suggested not to write the whole data at once, but to do it step by step to avoid blocking the GUI. Doing things incrementally also means that progress can be made visible to the user.

And remember, always emit the finished() signal at the end!

For more details about these signals' arguments look at the QNetworkProtocol class documentation.

Here is a list of which QNetworkOperation arguments you can get and which you must set in which function:

(To get the URL on which you should work, use the QNetworkProtocol::url() method which returns a pointer to the URL operator. Using that you can get the path, host, name filter, etc.)

  • In operationListChildren:
    • Nothing.
  • In operationMkDir:
    • QNetworkOperation::arg( 0 ) contains the name of the directory which should be created
  • In operationRemove:
    • QNetworkOperation::arg( 0 ) contains the name of the file which should be removed. Normally this is a relative name. But it could be absolute. Use QUrl( op->arg( 0 ) ).fileName() to get the filename.
  • In operationRename:
    • QNetworkOperation::arg( 0 ) contains the name of the file which should be renamed
    • QNetworkOperation::arg( 1 ) contains the name to which it should be renamed.
  • In operationGet:
    • QNetworkOperation::arg( 0 ) contains the full URL of the file which should be retrieved.
  • In operationPut:
    • QNetworkOperation::arg( 0 ) contains the full URL of the file in which the data should be stored.
    • QNetworkOperation::rawArg( 1 ) contains the data which should be stored in QNetworkOperation::arg( 0 )

In summary: If you reimplement an operation function, you must emit some special signals and at the end you must always emit a finished() signal, regardless of success or failure. Also you must change the state of the QNetworkOperation during processing. You can also get and set QNetworkOperation arguments as the operation progresses.

It may occur that the network protocol you implement only requires a subset of these operations. In such cases, simply reimplement the operations which are supported by the protocol. Additionally you must specify which operations you support. This is achieved by reimplementing

    int QNetworkProtocol::supportedOperations() const;

In your implementation of this method return an int value which is constructed by OR-ing together the correct values (supported operations) of the following enum (of QNetworkProtocol):

  • OpListChildren
  • OpMkDir
  • OpRemove
  • OpRename
  • OpGet
  • OpPut

For example, if your protocol supports listing children and renaming them, your implementation of supportedOperations() should do this:

    return OpListChildren | OpRename;

The last method you must reimplement is

    bool QNetworkProtocol::checkConnection( QNetworkOperation *op );

Here you must return TRUE, if the connection is up and okay (this means operations on the protocol can be done). If the connection is not okay, return FALSE and start to try opening it. If you cannot open the connection at all (e.g. because the host is not found), emit a finished() signal and set an error code and the QNetworkProtocol::StFailed state to the QNetworkOperation pointer you get here.

Now, you never need to check before doing an operation yourself, if the connection is okay. The network architecture does this, which means it uses checkConnection() to see if an operation can be done and if not, it tries it again and again for some time, only calling an operation function if the connection is okay.

To be able to use a network protocol with a QUrlOperator (and so, for example, in the QFileDialog), you must register the network protocol implementation. This can be done like this:

    QNetworkProtocol::registerNetworkProtocol( "myprot", new QNetworkProtocolFactory<MyProtocol> );

In this case MyProtocol would be a class you implemented as described here (derived from QNetworkProtocol) and the name of the protocol would be "myprot". So to use it, you would do something like

    QUrlOperator op( "myprot://host/path" );
    op.listChildren();

Finally, as example of a network protocol implementation you could look at the implementation of QLocalFs. The network extension also contains an example implementation of a network protocol.

Error Handling

Error handling is important for both implementing new network protocols for and using them (through QUrlOperator).

After processing an operation has been finished the network operation the QUrlOperator emits the finished() signal. This has as argument a pointer to the processed QNetworkOperation. If the state of this operation is QNetworkProtocol::StFailed, the operation contains some more information about this error. The following error codes are defined in QNetworkProtocol:

Error Meaning
QNetworkProtocol::NoError No error occurred
QNetworkProtocol::ErrValid The URL you are operating on is not valid
QNetworkProtocol::ErrUnknownProtocol There is no protocol implementation available for the protocol of the URL you are operating on (e.g. if the protocol is http and no http implementation has been registered)
QNetworkProtocol::ErrUnsupported The operation is not supported by the protocol
QNetworkProtocol::ErrParse Parse error of the URL
QNetworkProtocol::ErrLoginIncorrect You needed to login but the username or password are wrong
QNetworkProtocol::ErrHostNotFound The specified host (in the URL) couldn't be found
QNetworkProtocol::ErrListChildren An error occurred while listing the children
QNetworkProtocol::ErrMkDir An error occurred when creating a directory
QNetworkProtocol::ErrRemove An error occurred while removing a child
QNetworkProtocol::ErrRename An error occurred while renaming a child
QNetworkProtocol::ErrGet An error occurred while getting (retrieving) data
QNetworkProtocol::ErrPut An error occurred while putting (uploading) data
QNetworkProtocol::ErrFileNotExisting A file which is needed by the operation doesn't exist
QNetworkProtocol::ErrPermissionDenied The permission for doing the operation has been denied

QNetworkOperation::errorCode() returns one of these codes or perhaps a different one if you use your an own network protocol implementation which defines additional error codes.

QNetworkOperation::protocolDetails() may also return a string which contains an error message then which might be suitable for display to the user.

If you implement your own network protocol, you must report any errors which occurred. First you always need to be able to access the QNetworkOperation which is being processed at the moment. This is done using QNetworkOperation::operationInProgress(), which returns a pointer to the current network operation or 0 if no operation is processed at the moment.

Now if an error occurred and you need to handle it, do this:

    if ( operationInProgress() ) {
        operationInProgress()->setErrorCode( error_code_of_your_error );
        operationInProgress()->setProtocolDetails( detail ); // optional
        emit finished( operationInProgress() );
        return;
    }

That's all. The connection to the QUrlOperator and so on is done automatically. Additionally, if the error was really bad so that no more operations can be done in the current state (e.g. if the host couldn't be found), call QNetworkProtocol::clearOperationStack() before emitting finished().

Ideally you should use one of the predefined error codes of QNetworkProtocol. If this is not possible, you can add own error codes - they are just normal ints. Just be careful that the value of the error code doesn't conflict with an existing one.

An example to look at is in qt/examples/network/ftpclient. This is the implementation of a fairly complete FTP client, which supports uploading and downloading files, making directories, etc., all done using QUrlOperators.

You might also like to look at QFtp (in qt/src/network/qftp.cpp) or at the example in qt/examples/network/networkprotocol/nntp.cpp.

Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. Qt 3.2
Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD.
Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP !
 
 
 
 
Partenaires

Hébergement Web