qbutton.hThis is the verbatim text of the qbutton.h include file. It is provided only for illustration; the copyright remains with Trolltech. /**************************************************************************** ** $Id: $ ** ** Definition of QButton widget class ** ** Created : 940206 ** ** Copyright (C) 1992-2000 Trolltech AS. All rights reserved. ** ** This file is part of the widgets module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition ** licenses may use this file in accordance with the Qt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QBUTTON_H #define QBUTTON_H #ifndef QT_H #include "qwidget.h" #include "qkeysequence.h" #endif // QT_H #ifndef QT_NO_BUTTON class QButtonGroup; class QToolBar; class QButtonData; class Q_EXPORT QButton : public QWidget { Q_OBJECT Q_ENUMS( ToggleType ToggleState ) Q_PROPERTY( QString text READ text WRITE setText ) Q_PROPERTY( QPixmap pixmap READ pixmap WRITE setPixmap ) Q_PROPERTY( QKeySequence accel READ accel WRITE setAccel ) Q_PROPERTY( bool toggleButton READ isToggleButton ) Q_PROPERTY( ToggleType toggleType READ toggleType ) Q_PROPERTY( bool down READ isDown WRITE setDown DESIGNABLE false ) Q_PROPERTY( bool on READ isOn ) Q_PROPERTY( ToggleState toggleState READ state ) Q_PROPERTY( bool autoResize READ autoResize WRITE setAutoResize DESIGNABLE false ) Q_PROPERTY( bool autoRepeat READ autoRepeat WRITE setAutoRepeat ) Q_PROPERTY( bool exclusiveToggle READ isExclusiveToggle ) public: QButton( QWidget* parent=0, const char* name=0, WFlags f=0 ); ~QButton(); QString text() const; virtual void setText( const QString &); const QPixmap *pixmap() const; virtual void setPixmap( const QPixmap & ); #ifndef QT_NO_ACCEL QKeySequence accel() const; virtual void setAccel( const QKeySequence& ); #endif bool isToggleButton() const; enum ToggleType { SingleShot, Toggle, Tristate }; ToggleType toggleType() const; virtual void setDown( bool ); bool isDown() const; bool isOn() const; enum ToggleState { Off, NoChange, On }; ToggleState state() const; #ifndef QT_NO_COMPAT bool autoResize() const; void setAutoResize( bool ); #endif bool autoRepeat() const; virtual void setAutoRepeat( bool ); bool isExclusiveToggle() const; QButtonGroup *group() const; public slots: void animateClick(); void toggle(); signals: void pressed(); void released(); void clicked(); void toggled( bool ); void stateChanged( int ); protected: void setToggleButton( bool ); virtual void setToggleType( ToggleType ); void setOn( bool ); virtual void setState( ToggleState ); virtual bool hitButton( const QPoint &pos ) const; virtual void drawButton( QPainter * ); virtual void drawButtonLabel( QPainter * ); void keyPressEvent( QKeyEvent *); void keyReleaseEvent( QKeyEvent *); void mousePressEvent( QMouseEvent * ); void mouseReleaseEvent( QMouseEvent * ); void mouseMoveEvent( QMouseEvent * ); void paintEvent( QPaintEvent * ); void focusInEvent( QFocusEvent * ); void focusOutEvent( QFocusEvent * ); void enabledChange( bool ); private slots: void animateTimeout(); void autoRepeatTimeout(); void emulateClick(); private: QString btext; QPixmap *bpixmap; uint toggleTyp : 2; uint buttonDown : 1; uint stat : 2; uint mlbDown : 1; uint autoresize : 1; uint animation : 1; uint repeat : 1; QButtonData *d; friend class QButtonGroup; friend class QToolBar; void ensureData(); virtual void setGroup( QButtonGroup* ); QTimer *timer(); void nextState(); private: // Disabled copy constructor and operator= #if defined(Q_DISABLE_COPY) QButton( const QButton & ); QButton &operator=( const QButton & ); #endif }; inline QString QButton::text() const { return btext; } inline const QPixmap *QButton::pixmap() const { return bpixmap; } inline bool QButton::isToggleButton() const { return toggleTyp != SingleShot; } inline bool QButton::isDown() const { return buttonDown; } inline bool QButton::isOn() const { return stat != Off; } #ifndef QT_NO_COMPAT inline bool QButton::autoResize() const { return autoresize; } #endif inline bool QButton::autoRepeat() const { return repeat; } inline QButton::ToggleState QButton::state() const { return ToggleState(stat); } inline void QButton::setToggleButton( bool b ) { setToggleType( b ? Toggle : SingleShot ); } inline void QButton::setOn( bool y ) { setState( y ? On : Off ); } inline QButton::ToggleType QButton::toggleType() const { return ToggleType(toggleTyp); } #endif // QT_NO_BUTTON #endif // QBUTTON_H |
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