Detailed Description
The QCanvas class provides a 2D area that can contain QCanvasItem objects.
The QCanvas class manages its 2D graphic area and all the canvas
items the area contains. The canvas has no visual appearance of
its own. Instead, it is displayed on screen using a QCanvasView.
Multiple QCanvasView widgets may be associated with a canvas to
provide multiple views of the same canvas.
The canvas is optimized for large numbers of items, particularly
where only a small percentage of the items change at any
one time. If the entire display changes very regularly, you should
consider using your own custom QScrollView subclass.
Qt provides a rich
set of canvas item classes, e.g. QCanvasEllipse, QCanvasLine,
QCanvasPolygon, QCanvasPolygonalItem, QCanvasRectangle, QCanvasSpline,
QCanvasSprite and QCanvasText. You can subclass to create your own
canvas items; QCanvasPolygonalItem is the most common base class used
for this purpose.
Items appear on the canvas after their show() function has been called (or setVisible(TRUE)), and after
update() has been called. The canvas only shows items that are
visible, and then only if
update() is called. (By default the canvas is white and so are
canvas items, so if nothing appears try changing colors.)
If you created the canvas without passing a width and height to
the constructor you must also call resize().
Although a canvas may appear to be similar to a widget with child
widgets, there are several notable differences:
- Canvas items are usually much faster to manipulate and redraw than
child widgets, with the speed advantage becoming especially great when
there are many canvas items and non-rectangular items. In most
situations canvas items are also a lot more memory efficient than child
widgets.
- It's easy to detect overlapping items (collision detection).
- The canvas can be larger than a widget. A million-by-million canvas
is perfectly possible. At such a size a widget might be very
inefficient, and some window systems might not support it at all,
whereas QCanvas scales well. Even with a billion pixels and a million
items, finding a particular canvas item, detecting collisions, etc.,
is still fast (though the memory consumption may be prohibitive
at such extremes).
- Two or more QCanvasView objects can view the same canvas.
- An arbitrary transformation matrix can be set on each QCanvasView
which makes it easy to zoom, rotate or shear the viewed canvas.
- Widgets provide a lot more functionality, such as input (QKeyEvent,
QMouseEvent etc.) and layout management (QGridLayout etc.).
A canvas consists of a background, a number of canvas items organized by
x, y and z coordinates, and a foreground. A canvas item's z coordinate
can be treated as a layer number -- canvas items with a higher z
coordinate appear in front of canvas items with a lower z coordinate.
The background is white by default, but can be set to a different color
using setBackgroundColor(), or to a repeated pixmap using
setBackgroundPixmap() or to a mosaic of smaller pixmaps using
setTiles(). Individual tiles can be set with setTile(). There
are corresponding get functions, e.g. backgroundColor() and
backgroundPixmap().
Note that QCanvas does not inherit from QWidget, even though it has some
functions which provide the same functionality as those in QWidget. One
of these is setBackgroundPixmap(); some others are resize(), size(),
width() and height(). QCanvasView is the widget used to display a
canvas on the screen.
Canvas items are added to a canvas by constructing them and passing the
canvas to the canvas item's constructor. An item can be moved to a
different canvas using QCanvasItem::setCanvas().
Canvas items are movable (and in the case of QCanvasSprites, animated)
objects that inherit QCanvasItem. Each canvas item has a position on the
canvas (x, y coordinates) and a height (z coordinate), all of which are
held as floating-point numbers. Moving canvas items also have x and y
velocities. It's possible for a canvas item to be outside the canvas
(for example QCanvasItem::x() is greater than width()). When a canvas
item is off the canvas, onCanvas() returns FALSE and the canvas
disregards the item. (Canvas items off the canvas do not slow down any
of the common operations on the canvas.)
Canvas items can be moved with QCanvasItem::move(). The advance()
function moves all QCanvasItem::animated() canvas items and
setAdvancePeriod() makes QCanvas move them automatically on a periodic
basis. In the context of the QCanvas classes, to `animate' a canvas item
is to set it in motion, i.e. using QCanvasItem::setVelocity(). Animation
of a canvas item itself, i.e. items which change over time, is enabled
by calling QCanvasSprite::setFrameAnimation(), or more generally by
subclassing and reimplementing QCanvasItem::advance(). To detect collisions
use one of the QCanvasItem::collisions() functions.
The changed parts of the canvas are redrawn (if they are visible in a
canvas view) whenever update() is called. You can either call update()
manually after having changed the contents of the canvas, or force
periodic updates using setUpdatePeriod(). If you have moving objects on
the canvas, you must call advance() every time the objects should
move one step further. Periodic calls to advance() can be forced using
setAdvancePeriod(). The advance() function will call
QCanvasItem::advance() on every item that is animated and trigger an update of the
affected areas afterwards. (A canvas item that is `animated' is simply
a canvas item that is in motion.)
QCanvas organizes its canvas items into chunks; these are areas on
the canvas that are used to speed up most operations. Many operations
start by eliminating most chunks (i.e. those which haven't changed)
and then process only the canvas items that are in the few interesting
(i.e. changed) chunks. A valid chunk, validChunk(), is one which is on
the canvas.
The chunk size is a key factor to QCanvas's speed: if there are too many
chunks, the speed benefit of grouping canvas items into chunks is
reduced. If the chunks are too large, it takes too long to process each
one. The QCanvas constructor tries to pick a suitable size, but you
can call retune() to change it at any time. The chunkSize() function
returns the current chunk size. The canvas items always make sure
they're in the right chunks; all you need to make sure of is that
the canvas uses the right chunk size. A good rule of thumb is that
the size should be a bit smaller than the average canvas item
size. If you have moving objects, the chunk size should be a bit
smaller than the average size of the moving items.
The foreground is normally nothing, but if you reimplement
drawForeground(), you can draw things in front of all the canvas
items.
Areas can be set as changed with setChanged() and set unchanged with
setUnchanged(). The entire canvas can be set as changed with
setAllChanged(). A list of all the items on the canvas is returned by
allItems().
An area can be copied (painted) to a QPainter with drawArea().
If the canvas is resized it emits the resized() signal.
The examples/canvas application and the 2D graphics page of the
examples/demo application demonstrate many of QCanvas's facilities.
See also QCanvasView, QCanvasItem, Abstract Widget Classes, Graphics Classes, and Image Processing Classes.
Member Function Documentation
QCanvas::QCanvas ( QObject * parent = 0, const char * name = 0 )
Create a QCanvas with no size. parent and name are passed to
the QObject superclass.
Warning: You must call resize() at some time after creation to
be able to use the canvas.
QCanvas::QCanvas ( int w, int h )
Constructs a QCanvas that is w pixels wide and h pixels high.
QCanvas::QCanvas ( QPixmap p, int h, int v, int tilewidth, int tileheight )
Constructs a QCanvas which will be composed of h tiles
horizontally and v tiles vertically. Each tile will be an image
tilewidth by tileheight pixels taken from pixmap p.
The pixmap p is a list of tiles, arranged left to right, (and
in the case of pixmaps that have multiple rows of tiles, top to
bottom), with tile 0 in the top-left corner, tile 1 next to the
right, and so on, e.g.
The QCanvas is initially sized to show exactly the given number of
tiles horizontally and vertically. If it is resized to be larger,
the entire matrix of tiles will be repeated as often as necessary
to cover the area. If it is smaller, tiles to the right and bottom
will not be visible.
See also setTiles().
QCanvas::~QCanvas () [virtual]
Destroys the canvas and all the canvas's canvas items.
void QCanvas::advance () [virtual slot]
Moves all QCanvasItem::animated() canvas items on the canvas and
refreshes all changes to all views of the canvas. (An `animated'
item is an item that is in motion; see setVelocity().)
The advance takes place in two phases. In phase 0, the
QCanvasItem::advance() function of each QCanvasItem::animated()
canvas item is called with paramater 0. Then all these canvas
items are called again, with parameter 1. In phase 0, the canvas
items should not change position, merely examine other items on
the canvas for which special processing is required, such as
collisions between items. In phase 1, all canvas items should
change positions, ignoring any other items on the canvas. This
two-phase approach allows for considerations of "fairness",
although no QCanvasItem subclasses supplied with Qt do anything
interesting in phase 0.
The canvas can be configured to call this function periodically
with setAdvancePeriod().
See also update().
Returns a list of all the items in the canvas.
QColor QCanvas::backgroundColor () const
Returns the color set by setBackgroundColor(). By default, this is
white.
This function is not a reimplementation of
QWidget::backgroundColor() (QCanvas is not a subclass of QWidget),
but all QCanvasViews that are viewing the canvas will set their
backgrounds to this color.
See also setBackgroundColor() and backgroundPixmap().
QPixmap QCanvas::backgroundPixmap () const
Returns the pixmap set by setBackgroundPixmap(). By default,
this is a null pixmap.
See also setBackgroundPixmap() and backgroundColor().
int QCanvas::chunkSize () const
Returns the chunk size of the canvas.
See also retune().
Returns a list of canvas items that collide with the point p.
The list is ordered by z coordinates, from highest z coordinate
(front-most item) to lowest z coordinate (rear-most item).
QCanvasItemList QCanvas::collisions ( const QRect & r ) const
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Returns a list of items which collide with the rectangle r. The
list is ordered by z coordinates, from highest z coordinate
(front-most item) to lowest z coordinate (rear-most item).
QCanvasItemList QCanvas::collisions ( const QPointArray & chunklist, const QCanvasItem * item, bool exact ) const
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Returns a list of canvas items which intersect with the chunks
listed in chunklist, excluding item. If exact is TRUE,
only those which actually collide with item are returned; otherwise canvas items
are included just for being in the chunks.
This is a utility function mainly used to implement the simpler
QCanvasItem::collisions() function.
void QCanvas::drawArea ( const QRect & clip, QPainter * painter, bool dbuf = FALSE )
Paints all canvas items that are in the area clip to painter, using double-buffering if dbuf is TRUE.
e.g. to print the canvas to a printer:
QPrinter pr;
if ( pr.setup() ) {
QPainter p(&pr);
canvas.drawArea( canvas.rect(), &p );
}
Example: canvas/canvas.cpp.
void QCanvas::drawBackground ( QPainter & painter, const QRect & clip ) [virtual protected]
This virtual function is called for all updates of the canvas. It
renders any background graphics using the painter painter, in
the area clip. If the canvas has a background pixmap or a tiled
background, that graphic is used, otherwise the canvas is cleared
using the background color.
If the graphics for an area change, you must explicitly call
setChanged(const QRect&) for the result to be visible when
update() is next called.
See also setBackgroundColor(), setBackgroundPixmap(), and setTiles().
void QCanvas::drawForeground ( QPainter & painter, const QRect & clip ) [virtual protected]
This virtual function is called for all updates of the canvas. It
renders any foreground graphics using the painter painter, in
the area clip.
If the graphics for an area change, you must explicitly call
setChanged(const QRect&) for the result to be visible when
update() is next called.
The default is to draw nothing.
int QCanvas::height () const
Returns the height of the canvas, in pixels.
Example: canvas/canvas.cpp.
bool QCanvas::onCanvas ( int x, int y ) const
Returns TRUE if the pixel position (x, y) is on the canvas;
otherwise returns FALSE.
See also validChunk().
bool QCanvas::onCanvas ( const QPoint & p ) const
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Returns TRUE if the pixel position p is on the canvas;
otherwise returns FALSE.
See also validChunk().
QRect QCanvas::rect () const
Returns a rectangle the size of the canvas.
void QCanvas::resize ( int w, int h ) [virtual]
Changes the size of the canvas to have a width of w and a
height of h. This is a slow operation.
Examples: canvas/canvas.cpp and chart/chartform.cpp.
void QCanvas::resized () [signal]
This signal is emitted whenever the canvas is resized. Each
QCanvasView connects to this signal to keep the scrollview's size
correct.
void QCanvas::retune ( int chunksze, int mxclusters = 100 ) [virtual]
Change the efficiency tuning parameters to mxclusters clusters,
each of size chunksze. This is a slow operation if there are
many objects on the canvas.
The canvas is divided into chunks which are rectangular areas chunksze wide by chunksze high. Use a chunk size which is about
the average size of the canvas items. If you choose a chunk size
which is too small it will increase the amount of calculation
required when drawing since each change will affect many chunks.
If you choose a chunk size which is too large the amount of
drawing required will increase because for each change, a lot of
drawing will be required since there will be many (unchanged)
canvas items which are in the same chunk as the changed canvas
items.
Internally, a canvas uses a low-resolution "chunk matrix" to keep
track of all the items in the canvas. A 64x64 chunk matrix is the
default for a 1024x1024 pixel canvas, where each chunk collects
canvas items in a 16x16 pixel square. This default is also
affected by setTiles(). You can tune this default using this
function. For example if you have a very large canvas and want to
trade off speed for memory then you might set the chunk size to 32
or 64.
The mxclusters argument is the number of rectangular groups of
chunks that will be separately drawn. If the canvas has a large
number of small, dispersed items, this should be about that
number. Our testing suggests that a large number of clusters is
almost always best.
void QCanvas::setAdvancePeriod ( int ms ) [virtual]
Sets the canvas to call advance() every ms milliseconds. Any
previous setting by setAdvancePeriod() or setUpdatePeriod() is
overridden.
If ms is less than 0 advancing will be stopped.
Example: canvas/main.cpp.
void QCanvas::setAllChanged () [virtual]
Marks the whole canvas as changed.
All views of the canvas will be entirely redrawn when
update() is called next.
void QCanvas::setBackgroundColor ( const QColor & c ) [virtual]
Sets the solid background to be the color c.
See also backgroundColor(), setBackgroundPixmap(), and setTiles().
void QCanvas::setBackgroundPixmap ( const QPixmap & p ) [virtual]
Sets the solid background to be the pixmap p repeated as
necessary to cover the entire canvas.
See also backgroundPixmap(), setBackgroundColor(), and setTiles().
void QCanvas::setChanged ( const QRect & area ) [virtual]
Marks area as changed. This area will be redrawn in all
views that are showing it when update() is called next.
void QCanvas::setDoubleBuffering ( bool y ) [virtual]
If y is TRUE (the default) double-buffering is switched on;
otherwise double-buffering is switched off.
Turning off double-buffering causes the redrawn areas to flicker a
little and also gives a (usually small) performance improvement.
Example: canvas/canvas.cpp.
void QCanvas::setTile ( int x, int y, int tilenum ) [virtual]
Sets the tile at (x, y) to use tile number tilenum, which
is an index into the tile pixmaps. The canvas will update
appropriately when update() is next called.
The images are taken from the pixmap set by setTiles() and are
arranged left to right, (and in the case of pixmaps that have
multiple rows of tiles, top to bottom), with tile 0 in the
top-left corner, tile 1 next to the right, and so on, e.g.
See also tile() and setTiles().
void QCanvas::setTiles ( QPixmap p, int h, int v, int tilewidth, int tileheight ) [virtual]
Sets the QCanvas to be composed of h tiles horizontally and v tiles vertically. Each tile will be an image tilewidth by tileheight pixels from pixmap p.
The pixmap p is a list of tiles, arranged left to right, (and
in the case of pixmaps that have multiple rows of tiles, top to
bottom), with tile 0 in the top-left corner, tile 1 next to the
right, and so on, e.g.
If the canvas is larger than the matrix of tiles, the entire
matrix is repeated as necessary to cover the whole canvas. If it
is smaller, tiles to the right and bottom are not visible.
The width and height of p must be a multiple of tilewidth
and tileheight. If they are not the function will do nothing.
If you want to unset any tiling set, then just pass in a null
pixmap and 0 for h, v, tilewidth, and
tileheight.
void QCanvas::setUnchanged ( const QRect & area ) [virtual]
Marks area as unchanged. The area will not be redrawn in
the views for the next update(), unless it is marked or changed
again before the next call to update().
void QCanvas::setUpdatePeriod ( int ms ) [virtual]
Sets the canvas to call update() every ms milliseconds. Any
previous setting by setAdvancePeriod() or setUpdatePeriod() is
overridden.
If ms is less than 0 automatic updating will be stopped.
QSize QCanvas::size () const
Returns the size of the canvas, in pixels.
int QCanvas::tile ( int x, int y ) const
Returns the tile at position (x, y). Initially, all tiles
are 0.
The parameters must be within range, i.e.
0 < x < tilesHorizontally() and
0 < y < tilesVertically().
See also setTile().
int QCanvas::tileHeight () const
Returns the height of each tile.
int QCanvas::tileWidth () const
Returns the width of each tile.
int QCanvas::tilesHorizontally () const
Returns the number of tiles horizontally.
int QCanvas::tilesVertically () const
Returns the number of tiles vertically.
void QCanvas::update () [virtual slot]
Repaints changed areas in all views of the canvas.
See also advance().
bool QCanvas::validChunk ( int x, int y ) const
Returns TRUE if the chunk position (x, y) is on the canvas;
otherwise returns FALSE.
See also onCanvas().
bool QCanvas::validChunk ( const QPoint & p ) const
This is an overloaded member function, provided for convenience. It behaves essentially like the above function.
Returns TRUE if the chunk position p is on the canvas; otherwise
returns FALSE.
See also onCanvas().
int QCanvas::width () const
Returns the width of the canvas, in pixels.
Example: canvas/canvas.cpp.
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