qsound.hThis is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech. /**************************************************************************** ** $Id: $ ** ** Definition of QSound class and QAuServer internal class ** ** Created : 000117 ** ** Copyright (C) 1999-2000 Trolltech AS. All rights reserved. ** ** This file is part of the kernel module of the Qt GUI Toolkit. ** ** This file may be distributed under the terms of the Q Public License ** as defined by Trolltech AS of Norway and appearing in the file ** LICENSE.QPL included in the packaging of this file. ** ** This file may be distributed and/or modified under the terms of the ** GNU General Public License version 2 as published by the Free Software ** Foundation and appearing in the file LICENSE.GPL included in the ** packaging of this file. ** ** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition ** licenses may use this file in accordance with the Qt Commercial License ** Agreement provided with the Software. ** ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. ** ** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for ** information about Qt Commercial License Agreements. ** See http://www.trolltech.com/qpl/ for QPL licensing information. ** See http://www.trolltech.com/gpl/ for GPL licensing information. ** ** Contact info@trolltech.com if any conditions of this licensing are ** not clear to you. ** **********************************************************************/ #ifndef QSOUND_H #define QSOUND_H #ifndef QT_H #include "qobject.h" #endif // QT_H #ifndef QT_NO_SOUND class QSoundData; class Q_EXPORT QSound : public QObject { Q_OBJECT public: static bool isAvailable(); static void play(const QString& filename); QSound(const QString& filename, QObject* parent=0, const char* name=0); ~QSound(); /* Coming soon... ? QSound(int hertz, Type type=Mono); int play(const ushort* data, int samples); bool full(); signal void notFull(); ? */ #ifndef QT_NO_COMPAT static bool available() { return isAvailable(); } #endif int loops() const; int loopsRemaining() const; void setLoops(int); QString fileName() const; bool isFinished() const; public slots: void play(); void stop(); private: QSoundData* d; friend class QAuServer; }; /* QAuServer is an INTERNAL class. If you wish to provide support for additional audio servers, you can make a subclass of QAuServer to do so, HOWEVER, your class may need to be re-engineered to some degree with each new Qt release, including minor releases. QAuBucket is whatever you want. */ class QAuBucket { public: virtual ~QAuBucket(); }; class QAuServer : public QObject { Q_OBJECT public: QAuServer(QObject* parent, const char* name); ~QAuServer(); virtual void init(QSound*); virtual void play(const QString& filename); virtual void play(QSound*)=0; virtual void stop(QSound*)=0; virtual bool okay()=0; protected: void setBucket(QSound*, QAuBucket*); QAuBucket* bucket(QSound*); int decLoop(QSound*); }; #endif // QT_NO_SOUND #endif |
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