qsound.hThis is the verbatim text of the qsound.h include file. It is provided only for illustration; the copyright remains with Trolltech.
/****************************************************************************
** $Id: $
**
** Definition of QSound class and QAuServer internal class
**
** Created : 000117
**
** Copyright (C) 1999-2000 Trolltech AS. All rights reserved.
**
** This file is part of the kernel module of the Qt GUI Toolkit.
**
** This file may be distributed under the terms of the Q Public License
** as defined by Trolltech AS of Norway and appearing in the file
** LICENSE.QPL included in the packaging of this file.
**
** This file may be distributed and/or modified under the terms of the
** GNU General Public License version 2 as published by the Free Software
** Foundation and appearing in the file LICENSE.GPL included in the
** packaging of this file.
**
** Licensees holding valid Qt Enterprise Edition or Qt Professional Edition
** licenses may use this file in accordance with the Qt Commercial License
** Agreement provided with the Software.
**
** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
**
** See http://www.trolltech.com/pricing.html or email sales@trolltech.com for
** information about Qt Commercial License Agreements.
** See http://www.trolltech.com/qpl/ for QPL licensing information.
** See http://www.trolltech.com/gpl/ for GPL licensing information.
**
** Contact info@trolltech.com if any conditions of this licensing are
** not clear to you.
**
**********************************************************************/
#ifndef QSOUND_H
#define QSOUND_H
#ifndef QT_H
#include "qobject.h"
#endif // QT_H
#ifndef QT_NO_SOUND
class QSoundData;
class Q_EXPORT QSound : public QObject {
Q_OBJECT
public:
static bool isAvailable();
static void play(const QString& filename);
QSound(const QString& filename, QObject* parent=0, const char* name=0);
~QSound();
/* Coming soon...
?
QSound(int hertz, Type type=Mono);
int play(const ushort* data, int samples);
bool full();
signal void notFull();
?
*/
#ifndef QT_NO_COMPAT
static bool available() { return isAvailable(); }
#endif
int loops() const;
int loopsRemaining() const;
void setLoops(int);
QString fileName() const;
bool isFinished() const;
public slots:
void play();
void stop();
private:
QSoundData* d;
friend class QAuServer;
};
/*
QAuServer is an INTERNAL class. If you wish to provide support for
additional audio servers, you can make a subclass of QAuServer to do
so, HOWEVER, your class may need to be re-engineered to some degree
with each new Qt release, including minor releases.
QAuBucket is whatever you want.
*/
class QAuBucket {
public:
virtual ~QAuBucket();
};
class QAuServer : public QObject {
Q_OBJECT
public:
QAuServer(QObject* parent, const char* name);
~QAuServer();
virtual void init(QSound*);
virtual void play(const QString& filename);
virtual void play(QSound*)=0;
virtual void stop(QSound*)=0;
virtual bool okay()=0;
protected:
void setBucket(QSound*, QAuBucket*);
QAuBucket* bucket(QSound*);
int decLoop(QSound*);
};
#endif // QT_NO_SOUND
#endif
|
Publicité
Best OfActualités les plus luesSemaine
Mois
Année
Le Qt Quarterly au hasard
Se brancher au WebQt Quarterly est la revue trimestrielle proposée par Nokia et à destination des développeurs Qt. Ces articles d'une grande qualité technique sont rédigés par des experts Qt. Lire l'article.
CommunautéRessources
Liens utilesContact
Qt dans le magazine |
| Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. | Qt 3.2 | |
| Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD. | ||
| Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP ! | ||
Copyright © 2000-2012 - www.developpez.com