About UnicodeUnicode is a multi-byte character set, portable across all major computing platforms and with decent coverage over most of the world. It is also single-locale; it includes no code pages or other complexities that make software harder to write and test. There is no competing character set that's reasonably multiplatform. For these reasons, Trolltech uses Unicode as the native character set for Qt (since version 2.0).
Information about Unicode on the web.The Unicode Consortium has a number of documents available, including
The StandardThe current version of the standard is 3.2
Unicode in QtIn Qt, and in most applications that use Qt, most or all user-visible strings are stored using Unicode. Qt provides:
To fully benefit from Unicode, we recommend using QString for storing all user-visible strings, and performing all text file I/O using QTextStream. Use QKeyEvent::text() for keyboard input in any custom widgets you write; it does not make much difference for slow typists in Western Europe or North America, but for fast typists or people using special input methods using text() is beneficial. All the function arguments in Qt that may be user-visible strings, QLabel::setText() and a many others, take const QString &s. QString provides implicit casting from const char * so that things like myLabel->setText( "Hello, Dolly!" );will work. There is also a function, QObject::tr(), that provides translation support, like this: myLabel->setText( tr("Hello, Dolly!") ); tr() (simplifying somewhat) maps from const char * to a Unicode string, and uses installable QTranslator objects to do the mapping. Qt provides a number of built-in QTextCodec classes, that is, classes that know how to translate between Unicode and legacy encodings to support programs that must talk to other programs or read/write files in legacy file formats. By default, conversion to/from const char * uses a locale-dependent codec. However, applications can easily find codecs for other locales, and set any open file or network connection to use a special codec. It is also possible to install new codecs, for encodings that the built-in ones do not support. (At the time of writing, Vietnamese/VISCII is one such example.) Since US-ASCII and ISO-8859-1 are so common, there are also especially fast functions for mapping to and from them. For example, to open an application's icon one might do this: QFile f( QString::fromLatin1("appicon.png") ); Regarding output, Qt will do a best-effort conversion from Unicode to whatever encoding the system and fonts provide. Depending on operating system, locale, font availability and Qt's support for the characters used, this conversion may be good or bad. We will extend this in upcoming versions, with emphasis on the most common locales first.
|
Publicité
Best OfActualités les plus luesSemaine
Mois
Année
Le blog Digia au hasardCréer des applications avec un style Metro avec Qt, exemples en QML et C++, un article de Digia Qt traduit par Thibaut CuvelierLe blog Digia est l'endroit privilégié pour la communication sur l'édition commerciale de Qt, où des réponses publiques sont apportées aux questions les plus posées au support. Lire l'article.
CommunautéRessources
Liens utilesContact
Qt dans le magazine |
Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. | Qt 3.2 | |
Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD. | ||
Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP ! |
Copyright © 2000-2012 - www.developpez.com