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Q3Picture Class Reference
[Qt3Support module]

The Q3Picture class is a paint device that records and replays Q3Painter commands. More...

#include <Q3Picture>

This class is part of the Qt 3 support library. It is provided to keep old source code working. We strongly advise against using it in new code. See Porting to Qt 4 for more information.

Inherits QPicture.

Public Functions

  • Q3Picture ( const QPicture & other )
  • bool load ( QIODevice * device, const char * format = 0 )
  • bool load ( const QString & fileName, const char * format = 0 )
  • bool save ( QIODevice * device, const char * format = 0 )
  • bool save ( const QString & fileName, const char * format = 0 )

Additional Inherited Members

  • 5 static public members inherited from QPicture
  • 1 protected function inherited from QPicture
  • 1 protected function inherited from QPaintDevice

Detailed Description

The Q3Picture class is a paint device that records and replays Q3Painter commands.

Q3Picture can also read and write SVG (Scalable Vector Graphics) files; these files are in an XML format specified by W3C. (See the load() and save() functions.)

See also QPicture.


Member Function Documentation

Q3Picture::Q3Picture ()

Constructs a Q3Picture.

Q3Picture::Q3Picture ( const QPicture & other )

Constructs a copy of other.

bool Q3Picture::load ( QIODevice * device, const char * format = 0 )

Loads the picture in the specified format from the given device. Returns true if the file is loaded successfully; otherwise returns false.

See also save().

bool Q3Picture::load ( const QString & fileName, const char * format = 0 )

This is an overloaded member function, provided for convenience.

Loads the picture in the specified format from a file with the given fileName. Returns true if the file is loaded successfully; otherwise returns false.

See also save().

bool Q3Picture::save ( QIODevice * device, const char * format = 0 )

Saves the picture in the specified format to the given device.

See also load().

bool Q3Picture::save ( const QString & fileName, const char * format = 0 )

This is an overloaded member function, provided for convenience.

Saves the picture in the specified format to the file with the given fileName.

See also load().

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