Using Precompiled Headers
Precompiled headers are a performance feature supported by some compilers to compile a stable body of code, and store the compiled state of the code in a binary file. During subsequent compilations, the compiler will load the stored state, and continue compiling the specified file. Each subsequent compilation is faster because the stable code does not need to be recompiled. qmake supports the use of precompiled headers (PCH) on some platforms and build environments, including:
Adding Precompiled Headers to Your ProjectContents of the Precompiled Header FileThe precompiled header must contain code which is stable and static throughout your project. A typical PCH might look like this: Example: stable.h// Add C includes here #if defined __cplusplus // Add C++ includes here #include <stdlib> #include <iostream> #include <vector> #include <QApplication> // Qt includes #include <QPushButton> #include <QLabel> #include "thirdparty/include/libmain.h" #include "my_stable_class.h" ... #endif Note that a precompiled header file needs to separate C includes from C++ includes, since the precompiled header file for C files may not contain C++ code. Project OptionsTo make your project use PCH, you only need to define the PRECOMPILED_HEADER variable in your project file: PRECOMPILED_HEADER = stable.h qmake will handle the rest, to ensure the creation and use of the precompiled header file. You do not need to include the precompiled header file in HEADERS, as qmake will do this if the configuration supports PCH. All platforms that support precompiled headers have the configuration option precompile_header set. Using this option, you may trigger conditional blocks in your project file to add settings when using PCH. For example: precompile_header:!isEmpty(PRECOMPILED_HEADER) { DEFINES += USING_PCH } Notes on Possible IssuesOn some platforms, the file name suffix for precompiled header files is the same as that for other object files. For example, the following declarations may cause two different object files with the same name to be generated: PRECOMPILED_HEADER = window.h SOURCES = window.cpp To avoid potential conflicts like these, it is good practice to ensure that header files that will be precompiled are given distinctive names. Example ProjectYou can find the following source code in the examples/qmake/precompile directory in the Qt distribution: mydialog.ui<ui version="4.0" > <author></author> <comment></comment> <exportmacro></exportmacro> <class>MyDialog</class> <widget class="QDialog" name="MyDialog" > <property name="geometry" > <rect> <x>0</x> <y>0</y> <width>401</width> <height>70</height> </rect> </property> <property name="windowTitle" > <string>Mach 2!</string> </property> <layout class="QVBoxLayout" > <property name="margin" > <number>9</number> </property> <property name="spacing" > <number>6</number> </property> <item> <widget class="QLabel" name="aLabel" > <property name="text" > <string>Join the life in the fastlane; - PCH enable your project today! -</string> </property> </widget> </item> <item> <widget class="QPushButton" name="aButton" > <property name="text" > <string>&Quit</string> </property> <property name="shortcut" > <string>Alt+Q</string> </property> </widget> </item> </layout> </widget> <pixmapfunction>qPixmapFromMimeSource</pixmapfunction> <resources/> <connections/> </ui> stable.h/* Add C includes here */ #if defined __cplusplus /* Add C++ includes here */ # include <iostream> # include <QApplication> # include <QPushButton> # include <QLabel> #endif myobject.h#include <QObject> class MyObject : public QObject { public: MyObject(); ~MyObject(); }; myobject.cpp#include <iostream> #include <QDebug> #include <QObject> #include "myobject.h" MyObject::MyObject() : QObject() { std::cout << "MyObject::MyObject()\n"; } util.cppvoid util_function_does_nothing() { // Nothing here... int x = 0; ++x; } main.cpp#include <QApplication> #include <QPushButton> #include <QLabel> #include "myobject.h" #include "mydialog.h" int main(int argc, char **argv) { QApplication app(argc, argv); MyObject obj; MyDialog dialog; dialog.connect(dialog.aButton, SIGNAL(clicked()), SLOT(close())); dialog.show(); return app.exec(); } precompile.pro############################################# # # Example for using Precompiled Headers # ############################################# TEMPLATE = app LANGUAGE = C++ CONFIG += console precompile_header # Use Precompiled headers (PCH) PRECOMPILED_HEADER = stable.h HEADERS = stable.h \ mydialog.h \ myobject.h SOURCES = main.cpp \ mydialog.cpp \ myobject.cpp \ util.cpp FORMS = mydialog.ui [Previous: qmake Advanced Usage] [Contents] [Next: qmake Reference] |
Publicité
Best OfActualités les plus luesSemaine
Mois
Année
Le Qt Labs au hasardQuand il est juste de se tromperLes Qt Labs sont les laboratoires des développeurs de Qt, où ils peuvent partager des impressions sur le framework, son utilisation, ce que pourrait être son futur. Lire l'article.
CommunautéRessources
Liens utilesContact
Qt dans le magazine |
Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. | Qt 4.1 | |
Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD. | ||
Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP ! |
Copyright © 2000-2012 - www.developpez.com