Detailed Description
The QSvgRenderer class is used to draw the contents of SVG files onto paint devices.
Using QSvgRenderer, Scalable Vector Graphics (SVG) can be rendered onto any QPaintDevice subclass, including QWidget, QImage, and QGLWidget.
QSvgRenderer provides an API that supports basic features of SVG rendering, such as loading and rendering of static drawings, and more interactive features like animation. Since the rendering is performed using QPainter, SVG drawings can be rendered on any subclass of QPaintDevice.
SVG drawings are either loaded when an QSvgRenderer is constructed, or loaded later using the load() functions. Data is either supplied directly as serialized XML, or indirectly using a file name. If a valid file has been loaded, either when the renderer is constructed or at some later time, isValid() returns true; otherwise it returns false. QSvgRenderer provides the render() slot to render the current document, or the current frame of an animated document, using a given painter.
The defaultSize() function provides information about the amount of space that is required to render the currently loaded SVG file. This is useful for paint devices, such as QWidget, that often need to supply a size hint to their parent layout. The default size of a drawing may differ from its visible area, found using the viewBox property.
Animated SVG drawings are supported, and can be controlled with a simple collection of functions and properties:
- The animated() function indicates whether a drawing contains animation information.
- The animationDuration() function provides the duration in milliseconds of the animation, without taking any looping into account.
- The currentFrame property contains the current frame of the animation.
- The framesPerSecond property contains the rate at which the animation plays.
Finally, the QSvgRenderer class provides the repaintNeeded() signal which is emitted whenever the rendering of the document needs to be updated.
See also QSvgWidget, QtSvg Module, SVG Viewer Example, and QPicture.
Property Documentation
framesPerSecond : int
This property holds the number of frames per second to be shown.
The number of frames per second is 0 if the current document is not animated.
Access functions:
- int framesPerSecond () const
- void setFramesPerSecond ( int num )
See also currentFrame, animationDuration(), and animated().
This property holds the rectangle specifying the visible area of the document in logical coordinates.
Access functions:
- QRect viewBox () const
- void setViewBox ( const QRect & viewbox )
Member Function Documentation
QSvgRenderer::QSvgRenderer ( QObject * parent = 0 )
Constructs a new renderer with the given parent.
QSvgRenderer::QSvgRenderer ( const QString & filename, QObject * parent = 0 )
Constructs a new renderer with the given parent and loads the contents of the SVG file with the specified filename.
QSvgRenderer::QSvgRenderer ( const QByteArray & contents, QObject * parent = 0 )
Constructs a new renderer with the given parent and loads the specified SVG format contents.
QSvgRenderer::~QSvgRenderer ()
Destroys the renderer.
bool QSvgRenderer::animated () const
Returns true if the current document contains animated elements; otherwise returns false.
See also currentFrame(), animationDuration(), and framesPerSecond().
int QSvgRenderer::currentFrame () const
See also setCurrentFrame().
QSize QSvgRenderer::defaultSize () const
Returns the default size of the document contents.
bool QSvgRenderer::isValid () const
Returns true if there is a valid current document; otherwise returns false.
bool QSvgRenderer::load ( const QString & filename ) [slot]
Loads the SVG file specified by filename.
bool QSvgRenderer::load ( const QByteArray & contents ) [slot]
This is an overloaded member function, provided for convenience.
Loads the specified SVG format contents.
void QSvgRenderer::render ( QPainter * painter ) [slot]
Renders the current document, or the current frame of an animated document, using the given painter.
void QSvgRenderer::repaintNeeded () [signal]
This signal is emitted whenever the rendering of the document needs to be updated, usually for the purposes of animation.
void QSvgRenderer::setCurrentFrame ( int )
See also currentFrame().