The Star Delegate example shows how to create a delegate that can paint itself and that supports editing.
When displaying data in a QListView, QTableView, or QTreeView, the individual items are drawn by a delegate. Also, when the user starts editing an item (e.g., by double-clicking the item), the delegate provides an editor widget that is placed on top of the item while editing takes place.
In this example, we will see how to implement a custom delegate to render and edit a "star rating" data type, which can store values such as "1 out of 5 stars".
The example consists of the following classes:
StarRating is the custom data type. It stores a rating expressed as stars, such as "2 out of 5 stars" or "5 out of 6 stars".
StarDelegate inherits QItemDelegate and provides support for StarRating (in addition to the data types already handled by QItemDelegate).
StarEditor inherits QWidget and is used by StarDelegate to let the user edit a star rating using the mouse.
To show the StarDelegate in action, we will fill a QTableWidget with some data and install the delegate on it.
The function is invoked once for each item, represented by a QModelIndex object from the model. If the data stored in the item is a StarRating, we paint it ourselves; otherwise, we let QItemDelegate paint it for us. This ensures that the StarDelegate can handle the most common data types.
In the case where the item is a StarRating, we draw the background if the item is selected, and we draw the item using StarRating::paint(), which we will review later.
StartRatings can be stored in a QVariant thanks to the Q_DECLARE_METATYPE() macro appearing in starrating.h. More on this later.
The createEditor() function is called when the user starts editing an item:
If the item is a StarRating, we create a StarEditor and connect its editingFinished() signal to our commitAndCloseEditor() slot, so we can update the model when the editor closes.
Here's the implementation of commitAndCloseEditor():
When the user is done editing, we emit commitData() and closeEditor() (both declared in QAbstractItemDelegate), to tell the model that there is edited data and to inform the view that the editor is no longer needed.
The setEditorData() function is called when an editor is created to initialize it with data from the model:
The class lets the user edit a StarRating by moving the mouse over the editor. It emits the editingFinished() signal when the user clicks on the editor.
The protected functions are reimplemented from QWidget to handle mouse and paint events. The private function starAtPosition() is a helper function that returns the number of the star under the mouse pointer.
We enable mouse tracking on the widget so we can follow the cursor even when the user doesn't hold down any mouse button. We also turn on QWidget's auto-fill background feature to obtain an opaque background. (Without the call, the view's background would shine through the editor.)
We simply call StarRating::paint() to draw the stars, just like we did when implementing StarDelegate.
void StarEditor::mouseMoveEvent(QMouseEvent *event)
{
int star = starAtPosition(event->x());
if (star != myStarRating.starCount() && star != -1) {
myStarRating.setStarCount(star);
update();
}
}
In the mouse event handler, we call setStarCount() on the private data member myStarRating to reflect the current cursor position, and we call QWidget::update() to force a repaint.
The StarRating class represents a rating as a number of stars. In addition to holding the data, it is also capable of painting the stars on a QPaintDevice, which in this example is either a view or an editor. The myStarCount member variable stores the current rating, and myMaxStarCount stores the highest possible rating (typically 5).
The paint() function paints the stars in this StarRating object on a paint device:
void StarRating::paint(QPainter *painter, const QRect &rect,
const QPalette &palette, EditMode mode) const
{
painter->save();
painter->setRenderHint(QPainter::Antialiasing, true);
painter->setPen(Qt::NoPen);
if (mode == Editable) {
painter->setBrush(palette.highlight());
} else {
painter->setBrush(palette.foreground());
}
int yOffset = (rect.height() - PaintingScaleFactor) / 2;
painter->translate(rect.x(), rect.y() + yOffset);
painter->scale(PaintingScaleFactor, PaintingScaleFactor);
for (int i = 0; i < myMaxStarCount; ++i) {
if (i < myStarCount) {
painter->drawPolygon(starPolygon, Qt::WindingFill);
} else if (mode == Editable) {
painter->drawPolygon(diamondPolygon, Qt::WindingFill);
}
painter->translate(1.0, 0.0);
}
painter->restore();
}
We first set the pen and brush we will use for painting. The mode parameter can be either Editable or ReadOnly. If mode is editable, we use the Highlight color instead of the Foreground color to draw the stars.
Then we draw the stars. If we are in Edit mode, we paint diamonds in place of stars if the rating is less than the highest rating.
The sizeHint() function returns the preferred size for an area to paint the stars on:
The preferred size is just enough to paint the maximum number of stars. The function is called by both StarDelegate::sizeHint() and StarEditor::sizeHint().
The main() function creates a QTableWidget and sets a StarDelegate on it. DoubleClicked and SelectedClicked are set as edit triggers, so that the editor is opened with a single click when the star rating item is selected.
The populateTableWidget() function fills the QTableWidget with data:
Notice the call to qVariantFromValue to convert a StarRating to a QVariant.
Possible Extensions and Suggestions
There are many ways to customize Qt's model/view framework. The approach used in this example is appropriate for most custom delegates and editors. Examples of possibilities not used by the star delegate and star editor are:
It is possible to open editors programmatically by calling QAbstractItemView::edit(), instead of relying on edit triggers. This could be use to support other edit triggers than those offered by the QAbstractItemView::EditTrigger enum. For example, in the Star Delegate example, hovering over an item with the mouse might make sense as a way to pop up an editor.
By reimplementing QAbstractItemDelegate::editorEvent(), it is possible to implement the editor directly in the delegate, instead of creating a separate QWidget subclass.
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