glextensions.h Example File
demos/boxes/glextensions.h
 #ifndef GLEXTENSIONS_H
 #define GLEXTENSIONS_H
 #include <QtOpenGL>
 #ifndef Q_WS_MAC
 # ifndef APIENTRYP
 #   ifdef APIENTRY
 #     define APIENTRYP APIENTRY *
 #   else
 #     define APIENTRY
 #     define APIENTRYP *
 #   endif
 # endif
 #else
 # define APIENTRY
 # define APIENTRYP *
 #endif
 #ifndef GL_VERSION_1_2
 #define GL_TEXTURE_3D 0x806F
 #define GL_TEXTURE_WRAP_R 0x8072
 #define GL_CLAMP_TO_EDGE 0x812F
 #define GL_BGRA 0x80E1
 #endif
 #ifndef GL_VERSION_1_3
 #define GL_TEXTURE0 0x84C0
 #define GL_TEXTURE1 0x84C1
 #define GL_TEXTURE2 0x84C2
 #define GL_TEXTURE_CUBE_MAP 0x8513
 #define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515
 #endif
 #ifndef GL_ARB_vertex_buffer_object
 typedef ptrdiff_t GLsizeiptrARB;
 #endif
 #ifndef GL_VERSION_1_5
 #define GL_ARRAY_BUFFER 0x8892
 #define GL_ELEMENT_ARRAY_BUFFER 0x8893
 #define GL_READ_WRITE 0x88BA
 #define GL_STATIC_DRAW 0x88E4
 #endif
 #ifndef GL_EXT_framebuffer_object
 #define GL_RENDERBUFFER_EXT 0x8D41
 #define GL_FRAMEBUFFER_EXT 0x8D40
 #define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
 #define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
 #define GL_DEPTH_ATTACHMENT_EXT 0x8D00
 #endif
 #ifndef GL_ARB_vertex_shader
 #define GL_VERTEX_SHADER_ARB 0x8B31
 #endif
 #ifndef GL_ARB_fragment_shader
 #define GL_FRAGMENT_SHADER_ARB 0x8B30
 #endif
 #ifndef GL_ARB_shader_objects
 typedef char GLcharARB;
 typedef unsigned int GLhandleARB;
 #define GL_OBJECT_COMPILE_STATUS_ARB 0x8B81
 #define GL_OBJECT_LINK_STATUS_ARB 0x8B82
 #define GL_OBJECT_INFO_LOG_LENGTH_ARB 0x8B84
 #endif
 typedef GLhandleARB (APIENTRY *_glCreateShaderObjectARB) (GLenum);
 typedef void (APIENTRY *_glShaderSourceARB) (GLhandleARB, GLuint, const GLcharARB**, GLint *);
 typedef void (APIENTRY *_glCompileShaderARB) (GLhandleARB);
 typedef void (APIENTRY *_glGetObjectParameterivARB) (GLhandleARB, GLenum, int *);
 typedef void (APIENTRY *_glDeleteObjectARB) (GLhandleARB);
 typedef void (APIENTRY *_glGetInfoLogARB) (GLhandleARB, GLsizei, GLsizei *, GLcharARB *);
 typedef GLhandleARB (APIENTRY *_glCreateProgramObjectARB) ();
 typedef void (APIENTRY *_glAttachObjectARB) (GLhandleARB, GLhandleARB);
 typedef void (APIENTRY *_glDetachObjectARB) (GLhandleARB, GLhandleARB);
 typedef void (APIENTRY *_glLinkProgramARB) (GLhandleARB);
 typedef void (APIENTRY *_glUseProgramObjectARB) (GLhandleARB);
 typedef GLint (APIENTRY *_glGetUniformLocationARB) (GLhandleARB, const GLcharARB *);
 typedef void (APIENTRY *_glUniform1iARB) (GLint, GLint);
 typedef void (APIENTRY *_glUniform1fARB) (GLint, GLfloat);
 typedef void (APIENTRY *_glUniform4fARB) (GLint, GLfloat, GLfloat, GLfloat, GLfloat);
 typedef void (APIENTRY *_glUniformMatrix4fvARB) (GLint, GLuint, GLboolean, const GLfloat *);
 typedef void (APIENTRY *_glGenFramebuffersEXT) (GLsizei, GLuint *);
 typedef void (APIENTRY *_glGenRenderbuffersEXT) (GLsizei, GLuint *);
 typedef void (APIENTRY *_glBindRenderbufferEXT) (GLenum, GLuint);
 typedef void (APIENTRY *_glRenderbufferStorageEXT) (GLenum, GLenum, GLsizei, GLsizei);
 typedef void (APIENTRY *_glDeleteFramebuffersEXT) (GLsizei, const GLuint*);
 typedef void (APIENTRY *_glDeleteRenderbuffersEXT) (GLsizei, const GLuint*);
 typedef void (APIENTRY *_glBindFramebufferEXT) (GLenum, GLuint);
 typedef void (APIENTRY *_glFramebufferTexture2DEXT) (GLenum, GLenum, GLenum, GLuint, GLint);
 typedef void (APIENTRY *_glFramebufferRenderbufferEXT) (GLenum, GLenum, GLenum, GLuint);
 typedef GLenum (APIENTRY *_glCheckFramebufferStatusEXT) (GLenum);
 typedef void (APIENTRY *_glActiveTexture) (GLenum);
 typedef void (APIENTRY *_glTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum, const GLvoid *);
 typedef void (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
 typedef void (APIENTRY *_glBindBuffer) (GLenum, GLuint);
 typedef void (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB, const GLvoid *, GLenum);
 typedef void (APIENTRY *_glDeleteBuffers) (GLsizei, const GLuint *);
 typedef void *(APIENTRY *_glMapBuffer) (GLenum, GLenum);
 typedef GLboolean (APIENTRY *_glUnmapBuffer) (GLenum);
 struct GLExtensionFunctions
 {
         bool resolve(const QGLContext *context);
     bool glslSupported();
     bool fboSupported();
     bool openGL15Supported(); 
         _glCreateShaderObjectARB CreateShaderObjectARB;
         _glShaderSourceARB ShaderSourceARB;
         _glCompileShaderARB CompileShaderARB;
         _glGetObjectParameterivARB GetObjectParameterivARB;
         _glDeleteObjectARB DeleteObjectARB;
         _glGetInfoLogARB GetInfoLogARB;
         _glCreateProgramObjectARB CreateProgramObjectARB;
         _glAttachObjectARB AttachObjectARB;
         _glDetachObjectARB DetachObjectARB;
         _glLinkProgramARB LinkProgramARB;
         _glUseProgramObjectARB UseProgramObjectARB;
         _glGetUniformLocationARB GetUniformLocationARB;
         _glUniform1iARB Uniform1iARB;
         _glUniform1fARB Uniform1fARB;
         _glUniform4fARB Uniform4fARB;
         _glUniformMatrix4fvARB UniformMatrix4fvARB;
         _glGenFramebuffersEXT GenFramebuffersEXT;
         _glGenRenderbuffersEXT GenRenderbuffersEXT;
         _glBindRenderbufferEXT BindRenderbufferEXT;
         _glRenderbufferStorageEXT RenderbufferStorageEXT;
         _glDeleteFramebuffersEXT DeleteFramebuffersEXT;
         _glDeleteRenderbuffersEXT DeleteRenderbuffersEXT;
         _glBindFramebufferEXT BindFramebufferEXT;
         _glFramebufferTexture2DEXT FramebufferTexture2DEXT;
         _glFramebufferRenderbufferEXT FramebufferRenderbufferEXT;
         _glCheckFramebufferStatusEXT CheckFramebufferStatusEXT;
         _glActiveTexture ActiveTexture;
         _glTexImage3D TexImage3D;
         _glGenBuffers GenBuffers;
         _glBindBuffer BindBuffer;
         _glBufferData BufferData;
         _glDeleteBuffers DeleteBuffers;
         _glMapBuffer MapBuffer;
         _glUnmapBuffer UnmapBuffer;
 };
 inline GLExtensionFunctions &getGLExtensionFunctions()
 {
         static GLExtensionFunctions funcs;
         return funcs;
 }
 #define glCreateShaderObjectARB getGLExtensionFunctions().CreateShaderObjectARB
 #define glShaderSourceARB getGLExtensionFunctions().ShaderSourceARB
 #define glCompileShaderARB getGLExtensionFunctions().CompileShaderARB
 #define glGetObjectParameterivARB getGLExtensionFunctions().GetObjectParameterivARB
 #define glDeleteObjectARB getGLExtensionFunctions().DeleteObjectARB
 #define glGetInfoLogARB getGLExtensionFunctions().GetInfoLogARB
 #define glCreateProgramObjectARB getGLExtensionFunctions().CreateProgramObjectARB
 #define glAttachObjectARB getGLExtensionFunctions().AttachObjectARB
 #define glDetachObjectARB getGLExtensionFunctions().DetachObjectARB
 #define glLinkProgramARB getGLExtensionFunctions().LinkProgramARB
 #define glUseProgramObjectARB getGLExtensionFunctions().UseProgramObjectARB
 #define glGetUniformLocationARB getGLExtensionFunctions().GetUniformLocationARB
 #define glUniform1iARB getGLExtensionFunctions().Uniform1iARB
 #define glUniform1fARB getGLExtensionFunctions().Uniform1fARB
 #define glUniform4fARB getGLExtensionFunctions().Uniform4fARB
 #define glUniformMatrix4fvARB getGLExtensionFunctions().UniformMatrix4fvARB
 #define glGenFramebuffersEXT getGLExtensionFunctions().GenFramebuffersEXT
 #define glGenRenderbuffersEXT getGLExtensionFunctions().GenRenderbuffersEXT
 #define glBindRenderbufferEXT getGLExtensionFunctions().BindRenderbufferEXT
 #define glRenderbufferStorageEXT getGLExtensionFunctions().RenderbufferStorageEXT
 #define glDeleteFramebuffersEXT getGLExtensionFunctions().DeleteFramebuffersEXT
 #define glDeleteRenderbuffersEXT getGLExtensionFunctions().DeleteRenderbuffersEXT
 #define glBindFramebufferEXT getGLExtensionFunctions().BindFramebufferEXT
 #define glFramebufferTexture2DEXT getGLExtensionFunctions().FramebufferTexture2DEXT
 #define glFramebufferRenderbufferEXT getGLExtensionFunctions().FramebufferRenderbufferEXT
 #define glCheckFramebufferStatusEXT getGLExtensionFunctions().CheckFramebufferStatusEXT
 #define glActiveTexture getGLExtensionFunctions().ActiveTexture
 #define glTexImage3D getGLExtensionFunctions().TexImage3D
 #define glGenBuffers getGLExtensionFunctions().GenBuffers
 #define glBindBuffer getGLExtensionFunctions().BindBuffer
 #define glBufferData getGLExtensionFunctions().BufferData
 #define glDeleteBuffers getGLExtensionFunctions().DeleteBuffers
 #define glMapBuffer getGLExtensionFunctions().MapBuffer
 #define glUnmapBuffer getGLExtensionFunctions().UnmapBuffer
 #endif