Event Transitions Example
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The Event Transitions example shows how to use event transitions, a feature of The State Machine Framework.
class Window : public QWidget
{
public:
Window(QWidget *parent = 0)
: QWidget(parent)
{
QPushButton *button = new QPushButton(this);
button->setGeometry(QRect(100, 100, 100, 100));
The Window class's constructors begins by creating a button.
QStateMachine *machine = new QStateMachine(this);
QState *s1 = new QState();
s1->assignProperty(button, "text", "Outside");
QState *s2 = new QState();
s2->assignProperty(button, "text", "Inside");
Two states, s1 and s2, are created; upon entry they will assign "Outside" and "Inside" to the button's text, respectively.
QEventTransition *enterTransition = new QEventTransition(button, QEvent::Enter);
enterTransition->setTargetState(s2);
s1->addTransition(enterTransition);
When the button receives an event of type QEvent::Enter and the state machine is in state s1, the machine will transition to state s2.
QEventTransition *leaveTransition = new QEventTransition(button, QEvent::Leave);
leaveTransition->setTargetState(s1);
s2->addTransition(leaveTransition);
When the button receives an event of type QEvent::Leave and the state machine is in state s2, the machine will transition back to state s1.
QState *s3 = new QState();
s3->assignProperty(button, "text", "Pressing...");
QEventTransition *pressTransition = new QEventTransition(button, QEvent::MouseButtonPress);
pressTransition->setTargetState(s3);
s2->addTransition(pressTransition);
QEventTransition *releaseTransition = new QEventTransition(button, QEvent::MouseButtonRelease);
releaseTransition->setTargetState(s2);
s3->addTransition(releaseTransition);
Next, the state s3 is created. s3 will be entered when the button receives an event of type QEvent::MouseButtonPress and the state machine is in state s2. When the button receives an event of type QEvent::MouseButtonRelease and the state machine is in state s3, the machine will transition back to state s2.
machine->addState(s1);
machine->addState(s2);
machine->addState(s3);
machine->setInitialState(s1);
machine->start();
}
};
Finally, the states are added to the machine as top-level states, the initial state is set to be s1 ("Outside"), and the machine is started.
int main(int argc, char **argv)
{
QApplication app(argc, argv);
Window window;
window.resize(300, 300);
window.show();
return app.exec();
}
The main() function constructs a Window object and shows it.