trackball.h Example Filedemos/boxes/trackball.h/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef TRACKBALL_H #define TRACKBALL_H #include <QtGui> #include <QtGui/qvector3d.h> #include <QtGui/qquaternion.h> class TrackBall { public: enum TrackMode { Plane, Sphere, }; TrackBall(TrackMode mode = Sphere); TrackBall(float angularVelocity, const QVector3D& axis, TrackMode mode = Sphere); // coordinates in [-1,1]x[-1,1] void push(const QPointF& p, const QQuaternion &transformation); void move(const QPointF& p, const QQuaternion &transformation); void release(const QPointF& p, const QQuaternion &transformation); void start(); // starts clock void stop(); // stops clock QQuaternion rotation() const; private: QQuaternion m_rotation; QVector3D m_axis; float m_angularVelocity; QPointF m_lastPos; QTime m_lastTime; bool m_paused; bool m_pressed; TrackMode m_mode; }; #endif |