import QtQuick 1.0
Image {
id: bubbleLevel
signal minimizeApplication()
signal saveCorrectionAngle(variant angle)
function handleRotation(deg) {
horTube.rawangle = deg
}
function setCorrectionAngle(deg) {
horTube.angleconstant = deg
}
property alias taskSwitcherVisible: taskSwitcher.visible
anchors.fill: parent
source: "images/board.png"
smooth: true
MouseArea {
anchors.fill: parent
onClicked: sign.frontSide = true
}
Button {
id: taskSwitcher
anchors {
left: parent.left
right: horTube.left
verticalCenter: horTube.verticalCenter
margins: (parent.width - (horTube.x + horTube.width)) / 4
}
height: width
source: "images/taskswitcher.png"
mouseAreaScale: 2
onClicked: bubbleLevel.minimizeApplication()
visible: false
}
Button {
id: exitButton
anchors {
left: horTube.right
right: parent.right
verticalCenter: horTube.verticalCenter
margins: (parent.width - (horTube.x + horTube.width)) / 4
}
height: width
source: "images/exit.png"
mouseAreaScale: 2
onClicked: Qt.quit()
}
Tube {
id: horTube
property real rawangle: 0
property real angleconstant: 0
anchors.horizontalCenter: parent.horizontalCenter
width: parent.width * 0.775; height: parent.height * 0.15625
deg: rawangle - angleconstant
}
Flipable {
id: sign
property bool frontSide: true
x: parent.width * 0.185; y: parent.height * 0.669
width: parent.width * 0.63; height: parent.height * 0.258
MouseArea {
anchors.fill: parent
onClicked: sign.frontSide = !sign.frontSide
z: -1
}
transform: Rotation {
origin.x: sign.width / 2; origin.y: sign.height / 2
axis.x: 1; axis.y: 0; axis.z: 0
angle: sign.frontSide ? 0 : 180
Behavior on angle {
RotationAnimation {
direction: RotationAnimation.Clockwise
easing.type: Easing.InOutCubic; duration: 300
}
}
}
front: Image {
anchors.fill: parent
source: "images/signwithtext.png"
smooth: true
}
back: Image {
anchors.fill: parent
source: "images/signblank.png"
smooth: true
Text {
id: oldValue
anchors {
left: parent.left; leftMargin: parent.width * 0.10
right: saveButton.left; rightMargin: 10
verticalCenter: parent.verticalCenter
}
text: "Place the device on a level surface and tap Calibrate."
color: "#302020"
wrapMode: Text.WordWrap
font { bold: false; pixelSize: Math.min(parent.width, parent.height) * 0.19 }
}
Button {
id: saveButton
anchors {
right: parent.right; rightMargin: parent.width * 0.09
verticalCenter: parent.verticalCenter
}
width: parent.width * 0.25; height: parent.height * 0.65
border { width: 2; color: "#555555" }
radius: 10
onClicked: {
horTube.angleconstant = horTube.rawangle
saveCorrectionAngle(horTube.angleconstant)
}
gradient: Gradient {
GradientStop { position: 0.0; color: "#999999" }
GradientStop { position: 0.2; color: "#BBBBBB" }
GradientStop { position: 0.8; color: "#BBBBBB" }
GradientStop { position: 1.0; color: "#999999" }
}
Text {
anchors.centerIn: parent
color: "#302020"
text: "Calibrate"
font { bold: true; pixelSize: parent.width * 0.15 }
smooth: true
}
}
}
}
Button {
anchors {
left: sign.right
right: parent.right
verticalCenter: sign.verticalCenter
margins: (parent.width - (sign.x + sign.width)) / 4
}
height: width
source: "images/calibbutton.png"
mouseAreaScale: 2
smooth: true
onClicked: sign.frontSide = !sign.frontSide
}
}