Viadeo Twitter Google Bookmarks ! Facebook Digg del.icio.us MySpace Yahoo MyWeb Blinklist Netvouz Reddit Simpy StumbleUpon Bookmarks Windows Live Favorites 
Logo Documentation Qt ·  Page d'accueil  ·  Toutes les classes  ·  Toutes les fonctions  ·  Vues d'ensemble  · 

qanimationstate.cpp Example File

demos/sub-attaq/qanimationstate.cpp
 /****************************************************************************
 **
 ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 **
 ** This file is part of the QtGui module of the Qt Toolkit.
 **
 ** $QT_BEGIN_LICENSE:LGPL$
 ** GNU Lesser General Public License Usage
 ** This file may be used under the terms of the GNU Lesser General Public
 ** License version 2.1 as published by the Free Software Foundation and
 ** appearing in the file LICENSE.LGPL included in the packaging of this
 ** file. Please review the following information to ensure the GNU Lesser
 ** General Public License version 2.1 requirements will be met:
 ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
 **
 ** In addition, as a special exception, Nokia gives you certain additional
 ** rights. These rights are described in the Nokia Qt LGPL Exception
 ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
 **
 ** GNU General Public License Usage
 ** Alternatively, this file may be used under the terms of the GNU General
 ** Public License version 3.0 as published by the Free Software Foundation
 ** and appearing in the file LICENSE.GPL included in the packaging of this
 ** file. Please review the following information to ensure the GNU General
 ** Public License version 3.0 requirements will be met:
 ** http://www.gnu.org/copyleft/gpl.html.
 **
 ** Other Usage
 ** Alternatively, this file may be used in accordance with the terms and
 ** conditions contained in a signed written agreement between you and Nokia.
 **
 **
 **
 **
 **
 ** $QT_END_LICENSE$
 **
 ****************************************************************************/

 #include "qanimationstate.h"

 #include <QtCore/qstate.h>

 /*!
 \class QAnimationState

 \brief The QAnimationState class provides state that handle an animation and emit
 a signal when this animation is finished.

 \ingroup statemachine

 QAnimationState provides a state that handle an animation. It will start this animation
 when the state is entered and stop it when it is leaved. When the animation has finished the
 state emit animationFinished signal.
 QAnimationState is part of \l{The State Machine Framework}.

 \code
 QStateMachine machine;
 QAnimationState *s = new QAnimationState(machine->rootState());
 QPropertyAnimation *animation = new QPropertyAnimation(obj, "pos");
 s->setAnimation(animation);
 QState *s2 = new QState(machine->rootState());
 s->addTransition(s, SIGNAL(animationFinished()), s2);
 machine.start();
 \endcode

 \sa QState, {The Animation Framework}
 */

 #ifndef QT_NO_ANIMATION

 /*!
   Constructs a new state with the given \a parent state.
 */
 QAnimationState::QAnimationState(QState *parent)
     : QState(parent), m_animation(0)
 {
 }

 /*!
   Destroys the animation state.
 */
 QAnimationState::~QAnimationState()
 {
 }

 /*!
   Set an \a animation for this QAnimationState. If an animation was previously handle by this
   state then it won't emit animationFinished for the old animation. The QAnimationState doesn't
   take the ownership of the animation.
 */
 void QAnimationState::setAnimation(QAbstractAnimation *animation)
 {
     if (animation == m_animation)
         return;

     //Disconnect from the previous animation if exist
     if(m_animation)
         disconnect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));

     m_animation = animation;

     if (m_animation) {
         //connect the new animation
         connect(m_animation, SIGNAL(finished()), this, SIGNAL(animationFinished()));
     }
 }

 /*!
   Returns the animation handle by this animation state, or 0 if there is no animation.
 */
 QAbstractAnimation* QAnimationState::animation() const
 {
     return m_animation;
 }

 /*!
   \reimp
 */
 void QAnimationState::onEntry(QEvent *)
 {
     if (m_animation)
         m_animation->start();
 }

 /*!
   \reimp
 */
 void QAnimationState::onExit(QEvent *)
 {
     if (m_animation)
         m_animation->stop();
 }

 /*!
   \reimp
 */
 bool QAnimationState::event(QEvent *e)
 {
     return QState::event(e);
 }


 #endif
Cette page est une traduction d'une page de la documentation de Qt, écrite par Nokia Corporation and/or its subsidiary(-ies). Les éventuels problèmes résultant d'une mauvaise traduction ne sont pas imputables à Nokia. Qt 4.7-snapshot
Copyright © 2012 Developpez LLC. Tous droits réservés Developpez LLC. Aucune reproduction, même partielle, ne peut être faite de ce site et de l'ensemble de son contenu : textes, documents et images sans l'autorisation expresse de Developpez LLC. Sinon, vous encourez selon la loi jusqu'à 3 ans de prison et jusqu'à 300 000 E de dommages et intérêts. Cette page est déposée à la SACD.
Vous avez déniché une erreur ? Un bug ? Une redirection cassée ? Ou tout autre problème, quel qu'il soit ? Ou bien vous désirez participer à ce projet de traduction ? N'hésitez pas à nous contacter ou par MP !
 
 
 
 
Partenaires

Hébergement Web