import QtQuick 1.0
import "../common" as Common
Flipable {
id: container
property alias frontContainer: containerFront
property string photoTitle: ""
property string photoTags: ""
property int photoWidth
property int photoHeight
property string photoType
property string photoAuthor
property string photoDate
property string photoUrl
property int rating: 2
property variant prevScale: 1.0
signal closed
transform: Rotation {
id: itemRotation
origin.x: container.width / 2;
axis.y: 1; axis.z: 0
}
front: Item {
id: containerFront; anchors.fill: container
Rectangle {
anchors.fill: parent
color: "black"; opacity: 0.4
}
Column {
spacing: 10
anchors {
left: parent.left; leftMargin: 10
right: parent.right; rightMargin: 10
top: parent.top; topMargin: 120
}
Text { font.bold: true; color: "white"; elide: Text.ElideRight; text: container.photoTitle; width: parent.width }
Text { color: "white"; elide: Text.ElideRight; text: "Size: " + container.photoWidth + 'x' + container.photoHeight; width: parent.width }
Text { color: "white"; elide: Text.ElideRight; text: "Type: " + container.photoType; width: parent.width }
Text { color: "white"; elide: Text.ElideRight; text: "Author: " + container.photoAuthor; width: parent.width }
Text { color: "white"; elide: Text.ElideRight; text: "Published: " + container.photoDate; width: parent.width }
Text { color: "white"; elide: Text.ElideRight; text: container.photoTags == "" ? "" : "Tags: "; width: parent.width }
Text { color: "white"; elide: Text.ElideRight; text: container.photoTags; width: parent.width }
}
}
back: Item {
anchors.fill: container
Rectangle { anchors.fill: parent; color: "black"; opacity: 0.4 }
Common.Progress {
anchors.centerIn: parent; width: 200; height: 22
progress: bigImage.progress; visible: bigImage.status != Image.Ready
}
Flickable {
id: flickable; anchors.fill: parent; clip: true
contentWidth: imageContainer.width; contentHeight: imageContainer.height
function updateMinimumScale() {
if (bigImage.status == Image.Ready && bigImage.width != 0) {
slider.minimum = Math.min(flickable.width / bigImage.width, flickable.height / bigImage.height);
if (bigImage.width * slider.value > flickable.width) {
var xoff = (flickable.width/2 + flickable.contentX) * slider.value / prevScale;
flickable.contentX = xoff - flickable.width/2;
}
if (bigImage.height * slider.value > flickable.height) {
var yoff = (flickable.height/2 + flickable.contentY) * slider.value / prevScale;
flickable.contentY = yoff - flickable.height/2;
}
prevScale = slider.value;
}
}
onWidthChanged: updateMinimumScale()
onHeightChanged: updateMinimumScale()
Item {
id: imageContainer
width: Math.max(bigImage.width * bigImage.scale, flickable.width);
height: Math.max(bigImage.height * bigImage.scale, flickable.height);
Image {
id: bigImage; source: container.photoUrl; scale: slider.value
anchors.centerIn: parent; smooth: !flickable.movingVertically
onStatusChanged : {
if (bigImage.status == Image.Ready && bigImage.width != 0) {
slider.minimum = Math.min(flickable.width / bigImage.width, flickable.height / bigImage.height);
prevScale = Math.min(slider.minimum, 1);
slider.value = prevScale;
}
}
}
}
}
Text {
text: "Image Unavailable"
visible: bigImage.status == Image.Error
anchors.centerIn: parent; color: "white"; font.bold: true
}
Common.Slider {
id: slider; visible: { bigImage.status == Image.Ready && maximum > minimum }
anchors {
bottom: parent.bottom; bottomMargin: 65
left: parent.left; leftMargin: 25
right: parent.right; rightMargin: 25
}
onValueChanged: {
if (bigImage.width * value > flickable.width) {
var xoff = (flickable.width/2 + flickable.contentX) * value / prevScale;
flickable.contentX = xoff - flickable.width/2;
}
if (bigImage.height * value > flickable.height) {
var yoff = (flickable.height/2 + flickable.contentY) * value / prevScale;
flickable.contentY = yoff - flickable.height/2;
}
prevScale = value;
}
}
}
states: State {
name: "Back"
PropertyChanges { target: itemRotation; angle: 180 }
PropertyChanges { target: toolBar; button2Visible: false }
PropertyChanges { target: toolBar; button1Label: "Back" }
}
transitions: Transition {
SequentialAnimation {
PropertyAction { target: bigImage; property: "smooth"; value: false }
NumberAnimation { easing.type: Easing.InOutQuad; properties: "angle"; duration: 500 }
PropertyAction { target: bigImage; property: "smooth"; value: !flickable.movingVertically }
}
}
}