import QtQuick 1.1
import "SamegameCore"
import "SamegameCore/samegame.js" as Logic
Rectangle {
id: screen
width: 490; height: 720
property bool inAnotherDemo: false
SystemPalette { id: activePalette }
Item {
width: parent.width
anchors { top: parent.top; bottom: toolBar.top }
Image {
id: background
anchors.fill: parent
source: "SamegameCore/pics/background.png"
fillMode: Image.PreserveAspectCrop
}
Item {
id: gameCanvas
property int score: 0
property int blockSize: 40
z: 20; anchors.centerIn: parent
width: parent.width - (parent.width % blockSize);
height: parent.height - (parent.height % blockSize);
MouseArea {
anchors.fill: parent; onClicked: Logic.handleClick(mouse.x,mouse.y);
}
}
}
Dialog { id: dialog; anchors.centerIn: parent; z: 21 }
Dialog {
id: nameInputDialog
property int initialWidth: 0
property alias name: nameInputText.text
anchors.centerIn: parent
z: 22;
Behavior on width {
NumberAnimation {}
enabled: nameInputDialog.initialWidth != 0
}
onClosed: {
if (nameInputText.text != "")
Logic.saveHighScore(nameInputText.text);
}
Text {
id: dialogText
anchors { left: nameInputDialog.left; leftMargin: 20; verticalCenter: parent.verticalCenter }
text: "You won! Please enter your name: "
}
MouseArea {
anchors.fill: parent
onClicked: {
if (nameInputText.text == "")
nameInputText.openSoftwareInputPanel();
else
nameInputDialog.forceClose();
}
}
TextInput {
id: nameInputText
anchors { verticalCenter: parent.verticalCenter; left: dialogText.right }
focus: visible
autoScroll: false
maximumLength: 24
onTextChanged: {
var newWidth = nameInputText.width + dialogText.width + 40;
if ( (newWidth > nameInputDialog.width && newWidth < screen.width)
|| (nameInputDialog.width > nameInputDialog.initialWidth) )
nameInputDialog.width = newWidth;
}
onAccepted: {
nameInputDialog.forceClose();
}
}
}
Rectangle {
id: toolBar
width: parent.width; height: 58
color: activePalette.window
anchors.bottom: screen.bottom
Button {
id: newGameButton
anchors { left: parent.left; leftMargin: 3; verticalCenter: parent.verticalCenter }
text: "New Game"
onClicked: Logic.startNewGame()
}
Button {
visible: !inAnotherDemo
text: "Quit"
anchors { left: newGameButton.right; leftMargin: 3; verticalCenter: parent.verticalCenter }
onClicked: Qt.quit();
}
Text {
id: score
anchors { right: parent.right; rightMargin: 3; verticalCenter: parent.verticalCenter }
text: "Score: " + gameCanvas.score
font.bold: true
font.pixelSize: 24
color: activePalette.windowText
}
}
}