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tic-tac-toe.qml Example File

declarative/toys/tic-tac-toe/qml/tic-tac-toe/tic-tac-toe.qml
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 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
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 ** This file is part of the examples of the Qt Toolkit.
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 import QtQuick 1.0
 import "content"
 import "content/tic-tac-toe.js" as Logic

 Rectangle {
     id: game

     property bool running: true
     property real difficulty: 1.0   //chance it will actually think

     width: display.width; height: display.height + 10

     Image {
         id: boardImage
         source: "content/pics/board.png"
     }

     Column {
         id: display

         Grid {
             id: board
             width: boardImage.width; height: boardImage.height
             columns: 3

             Repeater {
                 model: 9

                 TicTac {
                     width: board.width/3
                     height: board.height/3

                     onClicked: {
                         if (game.running && Logic.canPlayAtPos(index)) {
                             if (!Logic.makeMove(index, "X"))
                                 Logic.computerTurn();
                         }
                     }
                 }
             }
         }

         Row {
             spacing: 4
             anchors.horizontalCenter: parent.horizontalCenter

             Button {
                 text: "Hard"
                 pressed: game.difficulty == 1.0
                 onClicked: { game.difficulty = 1.0 }
             }
             Button {
                 text: "Moderate"
                 pressed: game.difficulty == 0.8
                 onClicked: { game.difficulty = 0.8 }
             }
             Button {
                 text: "Easy"
                 pressed: game.difficulty == 0.2
                 onClicked: { game.difficulty = 0.2 }
             }
         }
     }

     Text {
         id: messageDisplay
         anchors.centerIn: parent
         color: "blue"
         style: Text.Outline; styleColor: "white"
         font.pixelSize: 50; font.bold: true
         visible: false

         Timer {
             running: messageDisplay.visible
             onTriggered: {
                 messageDisplay.visible = false;
                 Logic.restartGame();
             }
         }
     }
 }
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