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BoomBlock.qml Example File

declarative/tutorials/samegame/samegame4/content/BoomBlock.qml
 /****************************************************************************
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 ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
 ** All rights reserved.
 ** Contact: Nokia Corporation (qt-info@nokia.com)
 **
 ** This file is part of the examples of the Qt Toolkit.
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 import QtQuick 1.0
 import Qt.labs.particles 1.0

 Item {
     id: block

     property int type: 0
     property bool dying: false

     property bool spawned: false

     Behavior on x {
         enabled: spawned;
         SpringAnimation{ spring: 2; damping: 0.2 }
     }
     Behavior on y {
         SpringAnimation{ spring: 2; damping: 0.2 }
     }

     Image {
         id: img

         anchors.fill: parent
         source: {
             if (type == 0)
                 return "../../shared/pics/redStone.png";
             else if (type == 1)
                 return "../../shared/pics/blueStone.png";
             else
                 return "../../shared/pics/greenStone.png";
         }
         opacity: 0

         Behavior on opacity {
             NumberAnimation { properties:"opacity"; duration: 200 }
         }
     }

     Particles {
         id: particles

         width: 1; height: 1
         anchors.centerIn: parent

         emissionRate: 0
         lifeSpan: 700; lifeSpanDeviation: 600
         angle: 0; angleDeviation: 360;
         velocity: 100; velocityDeviation: 30
         source: {
             if (type == 0)
                 return "../../shared/pics/redStar.png";
             else if (type == 1)
                 return "../../shared/pics/blueStar.png";
             else
                 return "../../shared/pics/greenStar.png";
         }
     }

     states: [
         State {
             name: "AliveState"
             when: spawned == true && dying == false
             PropertyChanges { target: img; opacity: 1 }
         },

         State {
             name: "DeathState"
             when: dying == true
             StateChangeScript { script: particles.burst(50); }
             PropertyChanges { target: img; opacity: 0 }
             StateChangeScript { script: block.destroy(1000); }
         }
     ]
 }
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