/****************************************************************************
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** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies).
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** Contact: Nokia Corporation (qt-info@nokia.com)
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** This file is part of the demonstration applications of the Qt Toolkit.
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** GNU Lesser General Public License Usage
** This file may be used under the terms of the GNU Lesser General Public
** License version 2.1 as published by the Free Software Foundation and
** appearing in the file LICENSE.LGPL included in the packaging of this
** file. Please review the following information to ensure the GNU Lesser
** General Public License version 2.1 requirements will be met:
** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html.
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** In addition, as a special exception, Nokia gives you certain additional
** rights. These rights are described in the Nokia Qt LGPL Exception
** version 1.1, included in the file LGPL_EXCEPTION.txt in this package.
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** GNU General Public License Usage
** Alternatively, this file may be used under the terms of the GNU General
** Public License version 3.0 as published by the Free Software Foundation
** and appearing in the file LICENSE.GPL included in the packaging of this
** file. Please review the following information to ensure the GNU General
** Public License version 3.0 requirements will be met:
** http://www.gnu.org/copyleft/gpl.html.
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** Other Usage
** Alternatively, this file may be used in accordance with the terms and
** conditions contained in a signed written agreement between you and Nokia.
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** $QT_END_LICENSE$
**
****************************************************************************/#ifndef GLEXTENSIONS_H#define GLEXTENSIONS_H#include <QtOpenGL>/*
Functions resolved:
glGenFramebuffersEXT
glGenRenderbuffersEXT
glBindRenderbufferEXT
glRenderbufferStorageEXT
glDeleteFramebuffersEXT
glDeleteRenderbuffersEXT
glBindFramebufferEXT
glFramebufferTexture2DEXT
glFramebufferRenderbufferEXT
glCheckFramebufferStatusEXT
glActiveTexture
glTexImage3D
glGenBuffers
glBindBuffer
glBufferData
glDeleteBuffers
glMapBuffer
glUnmapBuffer
*/#ifndef Q_WS_MAC# ifndef APIENTRYP# ifdef APIENTRY# define APIENTRYP APIENTRY *# else# define APIENTRY# define APIENTRYP *# endif# endif#else# define APIENTRY# define APIENTRYP *#endif#ifndef GL_VERSION_1_2#define GL_TEXTURE_3D 0x806F#define GL_TEXTURE_WRAP_R 0x8072#define GL_CLAMP_TO_EDGE 0x812F#define GL_BGRA 0x80E1#endif#ifndef GL_VERSION_1_3#define GL_TEXTURE0 0x84C0#define GL_TEXTURE1 0x84C1#define GL_TEXTURE2 0x84C2#define GL_TEXTURE_CUBE_MAP 0x8513#define GL_TEXTURE_CUBE_MAP_POSITIVE_X 0x8515//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_X 0x8516//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Y 0x8517//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Y 0x8518//#define GL_TEXTURE_CUBE_MAP_POSITIVE_Z 0x8519//#define GL_TEXTURE_CUBE_MAP_NEGATIVE_Z 0x851A#endif#ifndef GL_ARB_vertex_buffer_objecttypedef ptrdiff_t GLsizeiptrARB;
#endif#ifndef GL_VERSION_1_5#define GL_ARRAY_BUFFER 0x8892#define GL_ELEMENT_ARRAY_BUFFER 0x8893#define GL_READ_WRITE 0x88BA#define GL_STATIC_DRAW 0x88E4#endif#ifndef GL_EXT_framebuffer_object#define GL_RENDERBUFFER_EXT 0x8D41#define GL_FRAMEBUFFER_EXT 0x8D40#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0#define GL_DEPTH_ATTACHMENT_EXT 0x8D00#endiftypedefvoid (APIENTRY *_glGenFramebuffersEXT) (GLsizei, GLuint *);
typedefvoid (APIENTRY *_glGenRenderbuffersEXT) (GLsizei, GLuint *);
typedefvoid (APIENTRY *_glBindRenderbufferEXT) (GLenum, GLuint);
typedefvoid (APIENTRY *_glRenderbufferStorageEXT) (GLenum, GLenum, GLsizei, GLsizei);
typedefvoid (APIENTRY *_glDeleteFramebuffersEXT) (GLsizei,const GLuint*);
typedefvoid (APIENTRY *_glDeleteRenderbuffersEXT) (GLsizei,const GLuint*);
typedefvoid (APIENTRY *_glBindFramebufferEXT) (GLenum, GLuint);
typedefvoid (APIENTRY *_glFramebufferTexture2DEXT) (GLenum, GLenum, GLenum, GLuint, GLint);
typedefvoid (APIENTRY *_glFramebufferRenderbufferEXT) (GLenum, GLenum, GLenum, GLuint);
typedef GLenum (APIENTRY *_glCheckFramebufferStatusEXT) (GLenum);
typedefvoid (APIENTRY *_glActiveTexture) (GLenum);
typedefvoid (APIENTRY *_glTexImage3D) (GLenum, GLint, GLenum, GLsizei, GLsizei, GLsizei, GLint, GLenum, GLenum,const GLvoid *);
typedefvoid (APIENTRY *_glGenBuffers) (GLsizei, GLuint *);
typedefvoid (APIENTRY *_glBindBuffer) (GLenum, GLuint);
typedefvoid (APIENTRY *_glBufferData) (GLenum, GLsizeiptrARB,const GLvoid *, GLenum);
typedefvoid (APIENTRY *_glDeleteBuffers) (GLsizei,const GLuint *);
typedefvoid*(APIENTRY *_glMapBuffer) (GLenum, GLenum);
typedef GLboolean (APIENTRY *_glUnmapBuffer) (GLenum);
struct GLExtensionFunctions
{
bool resolve(constQGLContext*context);
bool fboSupported();
bool openGL15Supported(); // the rest: multi-texture, 3D-texture, vertex buffer objects
_glGenFramebuffersEXT GenFramebuffersEXT;
_glGenRenderbuffersEXT GenRenderbuffersEXT;
_glBindRenderbufferEXT BindRenderbufferEXT;
_glRenderbufferStorageEXT RenderbufferStorageEXT;
_glDeleteFramebuffersEXT DeleteFramebuffersEXT;
_glDeleteRenderbuffersEXT DeleteRenderbuffersEXT;
_glBindFramebufferEXT BindFramebufferEXT;
_glFramebufferTexture2DEXT FramebufferTexture2DEXT;
_glFramebufferRenderbufferEXT FramebufferRenderbufferEXT;
_glCheckFramebufferStatusEXT CheckFramebufferStatusEXT;
_glActiveTexture ActiveTexture;
_glTexImage3D TexImage3D;
_glGenBuffers GenBuffers;
_glBindBuffer BindBuffer;
_glBufferData BufferData;
_glDeleteBuffers DeleteBuffers;
_glMapBuffer MapBuffer;
_glUnmapBuffer UnmapBuffer;
};
inline GLExtensionFunctions &getGLExtensionFunctions()
{
static GLExtensionFunctions funcs;
return funcs;
}
#define glGenFramebuffersEXT getGLExtensionFunctions().GenFramebuffersEXT#define glGenRenderbuffersEXT getGLExtensionFunctions().GenRenderbuffersEXT#define glBindRenderbufferEXT getGLExtensionFunctions().BindRenderbufferEXT#define glRenderbufferStorageEXT getGLExtensionFunctions().RenderbufferStorageEXT#define glDeleteFramebuffersEXT getGLExtensionFunctions().DeleteFramebuffersEXT#define glDeleteRenderbuffersEXT getGLExtensionFunctions().DeleteRenderbuffersEXT#define glBindFramebufferEXT getGLExtensionFunctions().BindFramebufferEXT#define glFramebufferTexture2DEXT getGLExtensionFunctions().FramebufferTexture2DEXT#define glFramebufferRenderbufferEXT getGLExtensionFunctions().FramebufferRenderbufferEXT#define glCheckFramebufferStatusEXT getGLExtensionFunctions().CheckFramebufferStatusEXT#define glActiveTexture getGLExtensionFunctions().ActiveTexture#define glTexImage3D getGLExtensionFunctions().TexImage3D#define glGenBuffers getGLExtensionFunctions().GenBuffers#define glBindBuffer getGLExtensionFunctions().BindBuffer#define glBufferData getGLExtensionFunctions().BufferData#define glDeleteBuffers getGLExtensionFunctions().DeleteBuffers#define glMapBuffer getGLExtensionFunctions().MapBuffer#define glUnmapBuffer getGLExtensionFunctions().UnmapBuffer#endif
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