gltrianglemesh.h Example Filedemos/boxes/gltrianglemesh.h/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef GLTRIANGLEMESH_H #define GLTRIANGLEMESH_H //#include <GL/glew.h> #include "glextensions.h" #include <QtGui> #include <QtOpenGL> #include "glbuffers.h" template<class TVertex, class TIndex> class GLTriangleMesh { public: GLTriangleMesh(int vertexCount, int indexCount) : m_vb(vertexCount), m_ib(indexCount) { } virtual ~GLTriangleMesh() { } virtual void draw() { if (failed()) return; int type = GL_UNSIGNED_INT; if (sizeof(TIndex) == sizeof(char)) type = GL_UNSIGNED_BYTE; if (sizeof(TIndex) == sizeof(short)) type = GL_UNSIGNED_SHORT; m_vb.bind(); m_ib.bind(); glDrawElements(GL_TRIANGLES, m_ib.length(), type, BUFFER_OFFSET(0)); m_vb.unbind(); m_ib.unbind(); } bool failed() { return m_vb.failed() || m_ib.failed(); } protected: GLVertexBuffer<TVertex> m_vb; GLIndexBuffer<TIndex> m_ib; }; #endif |
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