scene.h Example Filedemos/boxes/scene.h/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef SCENE_H #define SCENE_H //#include <GL/glew.h> #include "glextensions.h" #include <QtGui> #include <QtOpenGL> #include "roundedbox.h" #include "gltrianglemesh.h" #include "trackball.h" #include "glbuffers.h" #include "qtbox.h" #define PI 3.14159265358979 class QMatrix4x4; class ParameterEdit : public QWidget { public: virtual void emitChange() = 0; }; class ColorEdit : public ParameterEdit { Q_OBJECT public: ColorEdit(QRgb initialColor, int id); QRgb color() const {return m_color;} virtual void emitChange() {emit colorChanged(m_color, m_id);} public slots: void editDone(); signals: void colorChanged(QRgb color, int id); protected: virtual void mousePressEvent(QMouseEvent *event); void setColor(QRgb color); // also emits colorChanged() private: QGraphicsScene *m_dialogParentScene; QLineEdit *m_lineEdit; QFrame *m_button; QRgb m_color; int m_id; }; class FloatEdit : public ParameterEdit { Q_OBJECT public: FloatEdit(float initialValue, int id); float value() const {return m_value;} virtual void emitChange() {emit valueChanged(m_value, m_id);} public slots: void editDone(); signals: void valueChanged(float value, int id); private: QGraphicsScene *m_dialogParentScene; QLineEdit *m_lineEdit; float m_value; int m_id; }; class GraphicsWidget : public QGraphicsProxyWidget { public: GraphicsWidget() : QGraphicsProxyWidget(0, Qt::Window) {} protected: virtual QVariant itemChange(GraphicsItemChange change, const QVariant &value); virtual void resizeEvent(QGraphicsSceneResizeEvent *event); virtual void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget); }; class TwoSidedGraphicsWidget : public QObject { Q_OBJECT public: TwoSidedGraphicsWidget(QGraphicsScene *scene); void setWidget(int index, QWidget *widget); QWidget *widget(int index); public slots: void flip(); protected slots: void animateFlip(); private: GraphicsWidget *m_proxyWidgets[2]; int m_current; int m_angle; // angle in degrees int m_delta; }; class RenderOptionsDialog : public QDialog { Q_OBJECT public: RenderOptionsDialog(); int addTexture(const QString &name); int addShader(const QString &name); void emitParameterChanged(); protected slots: void setColorParameter(QRgb color, int id); void setFloatParameter(float value, int id); signals: void dynamicCubemapToggled(int); void colorParameterChanged(const QString &, QRgb); void floatParameterChanged(const QString &, float); void textureChanged(int); void shaderChanged(int); void doubleClicked(); protected: virtual void mouseDoubleClickEvent(QMouseEvent *event); QVector<QByteArray> m_parameterNames; QComboBox *m_textureCombo; QComboBox *m_shaderCombo; QVector<ParameterEdit *> m_parameterEdits; }; class ItemDialog : public QDialog { Q_OBJECT public: enum ItemType { QtBoxItem, CircleItem, SquareItem, }; ItemDialog(); public slots: void triggerNewQtBox(); void triggerNewCircleItem(); void triggerNewSquareItem(); signals: void doubleClicked(); void newItemTriggered(ItemDialog::ItemType type); protected: virtual void mouseDoubleClickEvent(QMouseEvent *event); }; class Scene : public QGraphicsScene { Q_OBJECT public: Scene(int width, int height, int maxTextureSize); ~Scene(); virtual void drawBackground(QPainter *painter, const QRectF &rect); public slots: void setShader(int index); void setTexture(int index); void toggleDynamicCubemap(int state); void setColorParameter(const QString &name, QRgb color); void setFloatParameter(const QString &name, float value); void newItem(ItemDialog::ItemType type); protected: void renderBoxes(const QMatrix4x4 &view, int excludeBox = -2); void setStates(); void setLights(); void defaultStates(); void renderCubemaps(); virtual void mousePressEvent(QGraphicsSceneMouseEvent *event); virtual void mouseReleaseEvent(QGraphicsSceneMouseEvent *event); virtual void mouseMoveEvent(QGraphicsSceneMouseEvent *event); virtual void wheelEvent(QGraphicsSceneWheelEvent * event); private: void initGL(); QPointF pixelPosToViewPos(const QPointF& p); QTime m_time; int m_lastTime; int m_mouseEventTime; int m_distExp; int m_frame; int m_maxTextureSize; int m_currentShader; int m_currentTexture; bool m_dynamicCubemap; bool m_updateAllCubemaps; RenderOptionsDialog *m_renderOptions; ItemDialog *m_itemDialog; QTimer *m_timer; GLRoundedBox *m_box; TrackBall m_trackBalls[3]; QVector<GLTexture *> m_textures; GLTextureCube *m_environment; GLTexture3D *m_noise; GLRenderTargetCube *m_mainCubemap; QVector<GLRenderTargetCube *> m_cubemaps; QVector<QGLShaderProgram *> m_programs; QGLShader *m_vertexShader; QVector<QGLShader *> m_fragmentShaders; QGLShader *m_environmentShader; QGLShaderProgram *m_environmentProgram; }; #endif |
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