var maxColumn = 10;
var maxRow = 15;
var maxIndex = maxColumn*maxRow;
var board = new Array(maxIndex);
var blockSrc = "SamegameCore/BoomBlock.qml";
var scoresURL = "";
var gameDuration;
var component = Qt.createComponent(blockSrc);
var highScoreBar = 0;
function index(column, row)
{
return column + row * maxColumn;
}
function timeStr(msecs)
{
var secs = Math.floor(msecs/1000);
var m = Math.floor(secs/60);
var ret = "" + m + "m " + (secs%60) + "s";
return ret;
}
function startNewGame()
{
for (var i = 0; i < maxIndex; i++) {
if (board[i] != null)
board[i].destroy();
}
maxColumn = Math.floor(gameCanvas.width/gameCanvas.blockSize);
maxRow = Math.floor(gameCanvas.height/gameCanvas.blockSize);
maxIndex = maxRow * maxColumn;
nameInputDialog.forceClose();
dialog.forceClose();
board = new Array(maxIndex);
gameCanvas.score = 0;
for (var column = 0; column < maxColumn; column++) {
for (var row = 0; row < maxRow; row++) {
board[index(column, row)] = null;
createBlock(column, row);
}
}
gameDuration = new Date();
}
var fillFound;
var floodBoard;
function handleClick(x,y)
{
var column = Math.floor(x/gameCanvas.blockSize);
var row = Math.floor(y/gameCanvas.blockSize);
if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
return;
if (board[index(column, row)] == null)
return;
floodFill(column,row, -1);
if (fillFound <= 0)
return;
gameCanvas.score += (fillFound - 1) * (fillFound - 1);
shuffleDown();
victoryCheck();
}
function floodFill(column,row,type)
{
if (board[index(column, row)] == null)
return;
var first = false;
if (type == -1) {
first = true;
type = board[index(column,row)].type;
fillFound = 0;
floodBoard = new Array(maxIndex);
}
if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
return;
if (floodBoard[index(column, row)] == 1 || (!first && type != board[index(column, row)].type))
return;
floodBoard[index(column, row)] = 1;
floodFill(column + 1, row, type);
floodFill(column - 1, row, type);
floodFill(column, row + 1, type);
floodFill(column, row - 1, type);
if (first == true && fillFound == 0)
return;
board[index(column, row)].dying = true;
board[index(column, row)] = null;
fillFound += 1;
}
function shuffleDown()
{
for (var column = 0; column < maxColumn; column++) {
var fallDist = 0;
for (var row = maxRow - 1; row >= 0; row--) {
if (board[index(column,row)] == null) {
fallDist += 1;
} else {
if (fallDist > 0) {
var obj = board[index(column, row)];
obj.y = (row + fallDist) * gameCanvas.blockSize;
board[index(column, row + fallDist)] = obj;
board[index(column, row)] = null;
}
}
}
}
fallDist = 0;
for (column = 0; column < maxColumn; column++) {
if (board[index(column, maxRow - 1)] == null) {
fallDist += 1;
} else {
if (fallDist > 0) {
for (row = 0; row < maxRow; row++) {
obj = board[index(column, row)];
if (obj == null)
continue;
obj.x = (column - fallDist) * gameCanvas.blockSize;
board[index(column - fallDist,row)] = obj;
board[index(column, row)] = null;
}
}
}
}
}
function victoryCheck()
{
var deservesBonus = true;
for (var column = maxColumn - 1; column >= 0; column--)
if (board[index(column, maxRow - 1)] != null)
deservesBonus = false;
if (deservesBonus)
gameCanvas.score += 500;
if (deservesBonus || !(floodMoveCheck(0, maxRow - 1, -1))) {
gameDuration = new Date() - gameDuration;
if(gameCanvas.score > highScoreBar){
nameInputDialog.show("You won! Please enter your name: ");
nameInputDialog.initialWidth = nameInputDialog.text.width + 20;
if (nameInputDialog.name == "")
nameInputDialog.width = nameInputDialog.initialWidth;
nameInputDialog.text.opacity = 0;
}else{
dialog.show("You won!");
}
}
}
function floodMoveCheck(column, row, type)
{
if (column >= maxColumn || column < 0 || row >= maxRow || row < 0)
return false;
if (board[index(column, row)] == null)
return false;
var myType = board[index(column, row)].type;
if (type == myType)
return true;
return floodMoveCheck(column + 1, row, myType) ||
floodMoveCheck(column, row - 1, board[index(column, row)].type);
}
function createBlock(column,row)
{
if(component.status == Component.Ready){
var dynamicObject = component.createObject(gameCanvas,
{"type": Math.floor(Math.random() * 3),
"x": column*gameCanvas.blockSize,
"width": gameCanvas.blockSize,
"height": gameCanvas.blockSize});
if(dynamicObject == null){
console.log("error creating block");
console.log(component.errorString());
return false;
}
dynamicObject.y = row*gameCanvas.blockSize;
dynamicObject.spawned = true;
board[index(column,row)] = dynamicObject;
}else{
console.log("error loading block component");
console.log(component.errorString());
return false;
}
return true;
}
function initHighScoreBar()
{
if(scoresURL != "")
return true;
var db = openDatabaseSync(
"SameGameScores",
"1.0",
"Local SameGame High Scores",
100
);
db.transaction(
function(tx) {
tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)');
var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "'
+ maxColumn + "x" + maxRow + '" ORDER BY score desc LIMIT 10');
if(rs.rows.length < 10)
highScoreBar = 0;
else
highScoreBar = rs.rows.item(rs.rows.length - 1).score;
}
);
}
function saveHighScore(name)
{
if (scoresURL != "")
sendHighScore(name);
var db = openDatabaseSync(
"SameGameScores",
"1.0",
"Local SameGame High Scores",
100
);
var dataStr = "INSERT INTO Scores VALUES(?, ?, ?, ?)";
var data = [
name,
gameCanvas.score,
maxColumn + "x" + maxRow,
Math.floor(gameDuration / 1000)
];
db.transaction(
function(tx) {
tx.executeSql('CREATE TABLE IF NOT EXISTS Scores(name TEXT, score NUMBER, gridSize TEXT, time NUMBER)');
tx.executeSql(dataStr, data);
var rs = tx.executeSql('SELECT * FROM Scores WHERE gridSize = "'
+ maxColumn + "x" + maxRow + '" ORDER BY score desc LIMIT 10');
var r = "\nHIGH SCORES for this grid size\n\n"
for (var i = 0; i < rs.rows.length; i++) {
r += (i+1) + ". " + rs.rows.item(i).name + ' got '
+ rs.rows.item(i).score + ' points in '
+ rs.rows.item(i).time + ' seconds.\n';
}
if(rs.rows.length == 10)
highScoreBar = rs.rows.item(9).score;
dialog.show(r);
}
);
}
function sendHighScore(name)
{
var postman = new XMLHttpRequest()
var postData = "name=" + name + "&score=" + gameCanvas.score
+ "&gridSize=" + maxColumn + "x" + maxRow
+ "&time=" + Math.floor(gameDuration / 1000);
postman.open("POST", scoresURL, true);
postman.setRequestHeader("Content-Type", "application/x-www-form-urlencoded");
postman.onreadystatechange = function() {
if (postman.readyState == postman.DONE) {
dialog.show("Your score has been uploaded.");
}
}
postman.send(postData);
}