pathdeform.h Example Filedemos/deform/pathdeform.h/**************************************************************************** ** ** Copyright (C) 2011 Nokia Corporation and/or its subsidiary(-ies). ** All rights reserved. ** Contact: Nokia Corporation (qt-info@nokia.com) ** ** This file is part of the demonstration applications of the Qt Toolkit. ** ** $QT_BEGIN_LICENSE:LGPL$ ** GNU Lesser General Public License Usage ** This file may be used under the terms of the GNU Lesser General Public ** License version 2.1 as published by the Free Software Foundation and ** appearing in the file LICENSE.LGPL included in the packaging of this ** file. Please review the following information to ensure the GNU Lesser ** General Public License version 2.1 requirements will be met: ** http://www.gnu.org/licenses/old-licenses/lgpl-2.1.html. ** ** In addition, as a special exception, Nokia gives you certain additional ** rights. These rights are described in the Nokia Qt LGPL Exception ** version 1.1, included in the file LGPL_EXCEPTION.txt in this package. ** ** GNU General Public License Usage ** Alternatively, this file may be used under the terms of the GNU General ** Public License version 3.0 as published by the Free Software Foundation ** and appearing in the file LICENSE.GPL included in the packaging of this ** file. Please review the following information to ensure the GNU General ** Public License version 3.0 requirements will be met: ** http://www.gnu.org/copyleft/gpl.html. ** ** Other Usage ** Alternatively, this file may be used in accordance with the terms and ** conditions contained in a signed written agreement between you and Nokia. ** ** ** ** ** ** $QT_END_LICENSE$ ** ****************************************************************************/ #ifndef PATHDEFORM_H #define PATHDEFORM_H #include "arthurwidgets.h" #include <QPainterPath> #include <QBasicTimer> #include <QDateTime> class PathDeformRenderer : public ArthurFrame { Q_OBJECT Q_PROPERTY(bool animated READ animated WRITE setAnimated) Q_PROPERTY(int radius READ radius WRITE setRadius) Q_PROPERTY(int fontSize READ fontSize WRITE setFontSize) Q_PROPERTY(int intensity READ intensity WRITE setIntensity) Q_PROPERTY(QString text READ text WRITE setText) public: PathDeformRenderer(QWidget *widget, bool smallScreen = false); void paint(QPainter *painter); void mousePressEvent(QMouseEvent *e); void mouseReleaseEvent(QMouseEvent *e); void mouseMoveEvent(QMouseEvent *e); void timerEvent(QTimerEvent *e); QSize sizeHint() const { return QSize(600, 500); } bool animated() const { return m_animated; } int radius() const { return int(m_radius); } int fontSize() const { return m_fontSize; } int intensity() const { return int(m_intensity); } QString text() const { return m_text; } public slots: void setRadius(int radius); void setFontSize(int fontSize) { m_fontSize = fontSize; setText(m_text); } void setText(const QString &text); void setIntensity(int intensity); void setAnimated(bool animated); signals: void clicked(); // void frameRate(double fps); private: void generateLensPixmap(); QPainterPath lensDeform(const QPainterPath &source, const QPointF &offset); QBasicTimer m_repaintTimer; // QBasicTimer m_fpsTimer; // int m_fpsCounter; QTime m_repaintTracker; QVector<QPainterPath> m_paths; QVector<QPointF> m_advances; QRectF m_pathBounds; QString m_text; QPixmap m_lens_pixmap; QImage m_lens_image; int m_fontSize; bool m_animated; qreal m_intensity; qreal m_radius; QPointF m_pos; QPointF m_offset; QPointF m_direction; QPointF m_mousePress; bool m_mouseDrag; bool m_smallScreen; }; class PathDeformControls : public QWidget { Q_OBJECT public: PathDeformControls(QWidget *parent, PathDeformRenderer* renderer, bool smallScreen); signals: void okPressed(); void quitPressed(); private: PathDeformRenderer* m_renderer; void layoutForDesktop(); void layoutForSmallScreen(); private slots: void emitQuitSignal(); void emitOkSignal(); }; class PathDeformWidget : public QWidget { Q_OBJECT public: PathDeformWidget(QWidget *parent, bool smallScreen); void setStyle ( QStyle * style ); private: PathDeformRenderer *m_renderer; PathDeformControls *m_controls; private slots: void showControls(); void hideControls(); }; #endif // PATHDEFORM_H |
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